Class CircularProgress
CircularProgress UI element. This is a circular progress bar.
Inheritance
CircularProgress
Implements
Inherited Members
VisualElement.ExecuteDefaultAction(EventBase)
VisualElement.Focus()
VisualElement.Overlaps(Rect)
VisualElement.ToString()
VisualElement.GetFirstOfType<T>()
VisualElement.GetFirstAncestorOfType<T>()
VisualElement.canGrabFocus
VisualElement.focusController
VisualElement.cacheAsBitmap
CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
Namespace: Unity.AppUI.UI
Assembly: solution.dll
Syntax
public class CircularProgress : Progress, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, IContextOverrideElement, ISizeableElement
Constructors
CircularProgress()
Default constructor.
Declaration
public CircularProgress()
Fields
ussClassName
The CircularProgress main styling class.
Declaration
public static readonly string ussClassName
Field Value
Type | Description |
---|---|
string |
Properties
innerRadius
The inner radius of the CircularProgress.
Declaration
public float innerRadius { get; set; }
Property Value
Type | Description |
---|---|
float |
Methods
GenerateTextures()
Generates the textures for the CircularProgress.
Declaration
protected override void GenerateTextures()