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    Class PanGestureEvent

    Event sent when a pan gesture is recognized.

    Inheritance
    object
    EventBase
    EventBase<PanGestureEvent>
    PanGestureEvent
    Implements
    IDisposable
    Inherited Members
    EventBase<PanGestureEvent>.TypeId()
    EventBase<PanGestureEvent>.GetPooled()
    EventBase<PanGestureEvent>.Dispose()
    EventBase<PanGestureEvent>.eventTypeId
    EventBase.RegisterEventType()
    EventBase.PreDispatch()
    EventBase.PreDispatch(IPanel)
    EventBase.PostDispatch()
    EventBase.PostDispatch(IPanel)
    EventBase.StopPropagation()
    EventBase.StopImmediatePropagation()
    EventBase.PreventDefault()
    EventBase.timestamp
    EventBase.bubbles
    EventBase.tricklesDown
    EventBase.target
    EventBase.isPropagationStopped
    EventBase.isImmediatePropagationStopped
    EventBase.isDefaultPrevented
    EventBase.propagationPhase
    EventBase.currentTarget
    EventBase.dispatch
    EventBase.imguiEvent
    EventBase.originalMousePosition
    EventBase.pooled
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.AppUI.UI
    Assembly: solution.dll
    Syntax
    public class PanGestureEvent : EventBase<PanGestureEvent>, IDisposable

    Constructors

    Name Description
    PanGestureEvent()

    Default constructor.

    Properties

    Name Description
    gesture

    The pan gesture.

    Methods

    Name Description
    Init()

    Resets all event members to their initial values.

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