Struct PanGesture
A pan gesture received from a magic trackpad.
Implements
Inherited Members
Namespace: Unity.AppUI.Core
Assembly: solution.dll
Syntax
public struct PanGesture : IEquatable<PanGesture>
Constructors
| Name | Description |
|---|---|
| PanGesture(Vector2, Vector2, TouchPhase) | Constructor. |
Properties
| Name | Description |
|---|---|
| deltaPos | The delta position of the touch since the last frame. |
| phase | The phase of the gesture. |
| position | The position of the touch in normalized coordinates. |
Methods
| Name | Description |
|---|---|
| Equals(object) | Determines whether the specified object is equal to the current object. |
| Equals(PanGesture) | Determines whether the specified object is equal to the current object. |
| GetHashCode() | Serves as the default hash function. |
Operators
| Name | Description |
|---|---|
| operator ==(PanGesture, PanGesture) | Determines whether two specified PanGesture objects are equal. |
| operator !=(PanGesture, PanGesture) | Determines whether two specified PanGesture objects are not equal. |