Struct PanGesture
A pan gesture received from a magic trackpad.
Implements
Inherited Members
Namespace: Unity.AppUI.Core
Assembly: solution.dll
Syntax
public struct PanGesture : IEquatable<PanGesture>
Constructors
Name | Description |
---|---|
PanGesture(Vector2, Vector2, TouchPhase) | Constructor. |
Properties
Name | Description |
---|---|
deltaPos | The delta position of the touch since the last frame. |
phase | The phase of the gesture. |
position | The position of the touch in normalized coordinates. |
Methods
Name | Description |
---|---|
Equals(object) | Determines whether the specified object is equal to the current object. |
Equals(PanGesture) | Determines whether the specified object is equal to the current object. |
GetHashCode() | Serves as the default hash function. |
Operators
Name | Description |
---|---|
operator ==(PanGesture, PanGesture) | Determines whether two specified PanGesture objects are equal. |
operator !=(PanGesture, PanGesture) | Determines whether two specified PanGesture objects are not equal. |