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    Struct PanGesture

    A pan gesture received from a magic trackpad.

    Implements
    IEquatable<PanGesture>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.AppUI.Core
    Assembly: solution.dll
    Syntax
    public struct PanGesture : IEquatable<PanGesture>

    Constructors

    Name Description
    PanGesture(Vector2, Vector2, TouchPhase)

    Constructor.

    Properties

    Name Description
    deltaPos

    The delta position of the touch since the last frame.

    phase

    The phase of the gesture.

    position

    The position of the touch in normalized coordinates.

    Methods

    Name Description
    Equals(object)

    Determines whether the specified object is equal to the current object.

    Equals(PanGesture)

    Determines whether the specified object is equal to the current object.

    GetHashCode()

    Serves as the default hash function.

    Operators

    Name Description
    operator ==(PanGesture, PanGesture)

    Determines whether two specified PanGesture objects are equal.

    operator !=(PanGesture, PanGesture)

    Determines whether two specified PanGesture objects are not equal.

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