{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method SendMessageDelayed | App UI | 0.6.5
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method SendMessageDelayed

    SendMessageDelayed(Message, int)

    Send a message that will be enqueued into the Looper's message queue later.

    Declaration
    public void SendMessageDelayed(Message msg, int durationMs)
    Parameters
    Type Name Description
    Message msg

    The message to send.

    int durationMs

    The enqueue delay, in milliseconds.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)