{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class Message | App UI | 0.6.5
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    Class Message

    An object passed in a message queue.

    Inheritance
    object
    Message
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.AppUI.Core
    Assembly: solution.dll
    Syntax
    public class Message

    Properties

    Name Description
    arg1

    An arbitrary integer value to attach with the message.

    obj

    An arbitrary object to attach with the message.

    target

    The Handler instance which has obtained this message.

    what

    The message ID.

    Methods

    Name Description
    Obtain(Handler, int, int, object)

    Obtain a message from the pool with pre specified properties.

    Obtain(Handler, int, object)

    Obtain a message from the pool with pre specified properties.

    Recycle()

    Recycle this message and put if back into the pool.

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