Class ActionTriggeredEvent
An Action has been triggered.
Implements
Inherited Members
EventBase<ActionTriggeredEvent>.TypeId()
EventBase<ActionTriggeredEvent>.GetPooled()
EventBase<ActionTriggeredEvent>.Dispose()
EventBase<ActionTriggeredEvent>.eventTypeId
Namespace: Unity.AppUI.UI
Assembly: solution.dll
Syntax
public class ActionTriggeredEvent : EventBase<ActionTriggeredEvent>, IDisposable
Constructors
Name | Description |
---|---|
ActionTriggeredEvent() | Default constructor. |
Methods
Name | Description |
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Init() | Resets all event members to their initial values. |