{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method ExecuteAsync | App UI | 0.5.5
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method ExecuteAsync

    ExecuteAsync(T?)

    Occurs when changes occur that affect whether the command should execute.

    Declaration
    public Task ExecuteAsync(T? parameter)
    Parameters
    Type Name Description
    T parameter

    The parameter to use when determining whether the command can execute.

    Returns
    Type Description
    Task

    True if this command can be executed; otherwise, false.

    Implements
    IAsyncRelayCommand<T>.ExecuteAsync(T?)

    ExecuteAsync(object?)

    Gets a value indicating whether this AsyncRelayCommand<T> can be executed.

    Declaration
    public Task ExecuteAsync(object? parameter)
    Parameters
    Type Name Description
    object parameter

    The parameter to use when determining whether the command can execute.

    Returns
    Type Description
    Task

    True if this command can be executed; otherwise, false.

    Implements
    IAsyncRelayCommand.ExecuteAsync(object?)
    Exceptions
    Type Condition
    InvalidOperationException

    ExecuteAsync(T?) has not been called.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)