Struct PanGesture
A pan gesture received from a magic trackpad.
Implements
Inherited Members
Namespace: Unity.AppUI.Core
Assembly: solution.dll
Syntax
public struct PanGesture : IEquatable<PanGesture>
  Constructors
| Name | Description | 
|---|---|
| PanGesture(Vector2, Vector2, TouchPhase) | Constructor.  | 
      
Properties
| Name | Description | 
|---|---|
| deltaPos | The delta position of the touch since the last frame.  | 
      
| phase | The phase of the gesture.  | 
      
| position | The position of the touch in normalized coordinates.  | 
      
Methods
| Name | Description | 
|---|---|
| Equals(object) | Indicates whether this instance and a specified object are equal.  | 
      
| Equals(PanGesture) | Indicates whether the current object is equal to another object of the same type.  | 
      
| GetHashCode() | Returns the hash code for this instance.  | 
      
Operators
| Name | Description | 
|---|---|
| operator ==(PanGesture, PanGesture) | |
| operator !=(PanGesture, PanGesture) |