docs.unity3d.com
    Show / Hide Table of Contents

    Class RangeSliderFloat

    Range Slider UI element for floating point values.

    Inheritance
    Object
    CallbackEventHandler
    Focusable
    VisualElement
    ExVisualElement
    BaseSlider<Vector2, Single>
    RangeSliderBase<Vector2, Single>
    RangeSliderFloat
    Inherited Members
    RangeSliderBase<Vector2, Single>.ussClassName
    RangeSliderBase<Vector2, Single>.sizeUssClassName
    RangeSliderBase<Vector2, Single>.tickLabelVariantUssClassName
    RangeSliderBase<Vector2, Single>.noLabelUssClassName
    RangeSliderBase<Vector2, Single>.tickUssClassName
    RangeSliderBase<Vector2, Single>.inlineValueUssClassName
    RangeSliderBase<Vector2, Single>.tickLabelUssClassName
    RangeSliderBase<Vector2, Single>.ticksUssClassName
    RangeSliderBase<Vector2, Single>.trackUssClassName
    RangeSliderBase<Vector2, Single>.progressUssClassName
    RangeSliderBase<Vector2, Single>.handleUssClassName
    RangeSliderBase<Vector2, Single>.handleContainerUssClassName
    RangeSliderBase<Vector2, Single>.labelContainerUssClassName
    RangeSliderBase<Vector2, Single>.labelUssClassName
    RangeSliderBase<Vector2, Single>.valueLabelUssClassName
    RangeSliderBase<Vector2, Single>.inlineValueLabelUssClassName
    RangeSliderBase<Vector2, Single>.controlsUssClassName
    RangeSliderBase<Vector2, Single>.controlContainerUssClassName
    RangeSliderBase<Vector2, Single>.filled
    RangeSliderBase<Vector2, Single>.inlineValue
    RangeSliderBase<Vector2, Single>.label
    RangeSliderBase<Vector2, Single>.tickCount
    RangeSliderBase<Vector2, Single>.tickLabel
    RangeSliderBase<Vector2, Single>.size
    RangeSliderBase<Vector2, Single>.minValue
    RangeSliderBase<Vector2, Single>.maxValue
    RangeSliderBase<Vector2, Single>.MakeRangeValue(Single, Single)
    RangeSliderBase<Vector2, Single>.GetMinValue(Vector2)
    RangeSliderBase<Vector2, Single>.GetMaxValue(Vector2)
    RangeSliderBase<Vector2, Single>.GetClampedValue(Single, Single, Single)
    RangeSliderBase<Vector2, Single>.LerpUnclamped(Single, Single, Single)
    RangeSliderBase<Vector2, Single>.ClosestHandleIndex(Single)
    RangeSliderBase<Vector2, Single>.SetValueWithoutNotify(Vector2)
    RangeSliderBase<Vector2, Single>.GetSliderRect()
    RangeSliderBase<Vector2, Single>.OnSliderRangeChanged()
    RangeSliderBase<Vector2, Single>.Clamp(Vector2, Single, Single)
    RangeSliderBase<Vector2, Single>.ComputeValueFromHandlePosition(Single, Single)
    BaseSlider<Vector2, Single>.m_DraggerManipulator
    BaseSlider<Vector2, Single>.m_HighValue
    BaseSlider<Vector2, Single>.m_LowValue
    BaseSlider<Vector2, Single>.m_PreviousValue
    BaseSlider<Vector2, Single>.m_Value
    BaseSlider<Vector2, Single>.lowValue
    BaseSlider<Vector2, Single>.highValue
    BaseSlider<Vector2, Single>.formatString
    BaseSlider<Vector2, Single>.value
    BaseSlider<Vector2, Single>.invalid
    BaseSlider<Vector2, Single>.validateValue
    BaseSlider<Vector2, Single>.OnGeometryChanged(GeometryChangedEvent)
    BaseSlider<Vector2, Single>.OnTrackUp(Draggable)
    BaseSlider<Vector2, Single>.OnTrackDown(Draggable)
    BaseSlider<Vector2, Single>.OnTrackDragged(Draggable)
    BaseSlider<Vector2, Single>.SetValueFromDrag(Single)
    BaseSlider<Vector2, Single>.OnTrackClicked()
    BaseSlider<Vector2, Single>.GetClampedValue(Vector2)
    BaseSlider<Vector2, Single>.ClampValue()
    BaseSlider<Vector2, Single>.ParseValueToString(Vector2)
    BaseSlider<Vector2, Single>.ParseHandleValueToString(Single)
    BaseSlider<Vector2, Single>.ParseStringToValue(String, Vector2)
    BaseSlider<Vector2, Single>.SliderLerpUnclamped(Single, Single, Single)
    BaseSlider<Vector2, Single>.SliderNormalizeValue(Single, Single, Single)
    BaseSlider<Vector2, Single>.Decrement(Single)
    BaseSlider<Vector2, Single>.Increment(Single)
    ExVisualElement.contentContainer
    ExVisualElement.outlineColor
    ExVisualElement.backgroundColor
    ExVisualElement.passMask
    VisualElement.disabledUssClassName
    UnityEngine.UIElements.VisualElement.ExecuteDefaultAction(UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.VisualElement.Focus()
    VisualElement.SendEvent(EventBase)
    UnityEngine.UIElements.VisualElement.SetEnabledFromHierarchy(System.Boolean)
    VisualElement.SetEnabled(Boolean)
    VisualElement.MarkDirtyRepaint()
    VisualElement.ContainsPoint(Vector2)
    UnityEngine.UIElements.VisualElement.Overlaps(UnityEngine.Rect)
    UnityEngine.UIElements.VisualElement.DoMeasure(System.Single, UnityEngine.UIElements.VisualElement.MeasureMode, System.Single, UnityEngine.UIElements.VisualElement.MeasureMode)
    UnityEngine.UIElements.VisualElement.ToString()
    VisualElement.GetClasses()
    VisualElement.ClearClassList()
    VisualElement.AddToClassList(String)
    VisualElement.RemoveFromClassList(String)
    VisualElement.ToggleInClassList(String)
    VisualElement.EnableInClassList(String, Boolean)
    VisualElement.ClassListContains(String)
    VisualElement.FindAncestorUserData()
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Single, System.Single, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, System.Single>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Rect, UnityEngine.Rect, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Color, UnityEngine.Color, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector3, UnityEngine.Vector3, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector2, UnityEngine.Vector2, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Quaternion, UnityEngine.Quaternion, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, UnityEngine.UIElements.Experimental.StyleValues, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, System.Single>, System.Single, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, System.Single>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>, UnityEngine.Rect, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Color>, UnityEngine.Color, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>, UnityEngine.Vector3, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>, UnityEngine.Vector2, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>, UnityEngine.Quaternion, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Layout(UnityEngine.Rect, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.TopLeft(UnityEngine.Vector2, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Size(UnityEngine.Vector2, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Scale(System.Single, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Position(UnityEngine.Vector3, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Rotation(UnityEngine.Quaternion, System.Int32)
    VisualElement.Add(VisualElement)
    VisualElement.Insert(Int32, VisualElement)
    VisualElement.Remove(VisualElement)
    VisualElement.RemoveAt(Int32)
    VisualElement.Clear()
    VisualElement.ElementAt(Int32)
    VisualElement.IndexOf(VisualElement)
    VisualElement.Children()
    UnityEngine.UIElements.VisualElement.Sort(System.Comparison<UnityEngine.UIElements.VisualElement>)
    VisualElement.BringToFront()
    VisualElement.SendToBack()
    VisualElement.PlaceBehind(VisualElement)
    VisualElement.PlaceInFront(VisualElement)
    VisualElement.RemoveFromHierarchy()
    UnityEngine.UIElements.VisualElement.GetFirstOfType<T>()
    UnityEngine.UIElements.VisualElement.GetFirstAncestorOfType<T>()
    VisualElement.Contains(VisualElement)
    VisualElement.FindCommonAncestor(VisualElement)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action<UnityEngine.UIElements.TimerState>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action)
    VisualElement.viewDataKey
    VisualElement.userData
    UnityEngine.UIElements.VisualElement.canGrabFocus
    UnityEngine.UIElements.VisualElement.focusController
    VisualElement.usageHints
    VisualElement.transform
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.position
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.rotation
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.scale
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.matrix
    VisualElement.layout
    VisualElement.contentRect
    VisualElement.paddingRect
    VisualElement.worldBound
    VisualElement.localBound
    VisualElement.worldTransform
    VisualElement.pickingMode
    VisualElement.name
    VisualElement.enabledInHierarchy
    VisualElement.enabledSelf
    VisualElement.visible
    VisualElement.generateVisualContent
    VisualElement.experimental
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IExperimentalFeatures.animation
    VisualElement.hierarchy
    UnityEngine.UIElements.VisualElement.cacheAsBitmap
    VisualElement.parent
    VisualElement.panel
    VisualElement.visualTreeAssetSource
    UnityEngine.UIElements.VisualElement.Item[System.Int32]
    VisualElement.childCount
    VisualElement.schedule
    VisualElement.style
    VisualElement.customStyle
    VisualElement.styleSheets
    VisualElement.tooltip
    VisualElement.resolvedStyle
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignContent
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignItems
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignSelf
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.backgroundColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.backgroundImage
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomLeftRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomRightRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopLeftRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopRightRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.bottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.color
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.display
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexBasis
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexDirection
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexGrow
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexShrink
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexWrap
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.fontSize
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.height
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.justifyContent
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.left
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.letterSpacing
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginBottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginLeft
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginRight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginTop
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxHeight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minHeight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.opacity
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingBottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingLeft
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingRight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingTop
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.position
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.right
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.rotate
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.scale
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.textOverflow
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.top
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.transformOrigin
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.transitionDelay
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.transitionDuration
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.transitionProperty
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.transitionTimingFunction
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.translate
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundImageTintColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundScaleMode
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFont
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFontDefinition
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFontStyleAndWeight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityParagraphSpacing
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceBottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceLeft
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceRight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceTop
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextAlign
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextOutlineColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextOutlineWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextOverflowPosition
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.visibility
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.whiteSpace
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.width
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.wordSpacing
    Focusable.Blur()
    Focusable.focusable
    Focusable.tabIndex
    Focusable.delegatesFocus
    UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
    UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, TUserArgsType, UnityEngine.UIElements.TrickleDown)
    UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
    UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, UnityEngine.UIElements.TrickleDown)
    CallbackEventHandler.HandleEvent(EventBase)
    CallbackEventHandler.HasTrickleDownHandlers()
    CallbackEventHandler.HasBubbleUpHandlers()
    CallbackEventHandler.ExecuteDefaultActionAtTarget(EventBase)
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.AppUI.UI
    Syntax
    public class RangeSliderFloat : RangeSliderBase<Vector2, float>, IEventHandler, IStylePropertyAnimations, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, IValidatableElement<Vector2>, INotifyValueChanging<Vector2>, INotifyValueChanged<Vector2>

    Constructors

    RangeSliderFloat()

    Default constructor.

    Declaration
    public RangeSliderFloat()

    Properties

    incrementFactor

    The increment factor used when the slider is interacted with using the keyboard.

    Declaration
    public float incrementFactor { get; set; }
    Property Value
    Type Description
    Single

    maxValue

    Declaration
    public override float maxValue { get; set; }
    Property Value
    Type Description
    Single
    Overrides
    Unity.AppUI.UI.RangeSliderBase<UnityEngine.Vector2, System.Single>.maxValue

    minValue

    Declaration
    public override float minValue { get; set; }
    Property Value
    Type Description
    Single
    Overrides
    Unity.AppUI.UI.RangeSliderBase<UnityEngine.Vector2, System.Single>.minValue

    Methods

    Decrement(Single)

    Method to implement which returns the decrement of a given value.

    Declaration
    protected override float Decrement(float val)
    Parameters
    Type Name Description
    Single val
    Returns
    Type Description
    Single

    The decremented value.

    Overrides
    Unity.AppUI.UI.BaseSlider<UnityEngine.Vector2, System.Single>.Decrement(System.Single)

    GetClampedValue(Single, Single, Single)

    Declaration
    protected override float GetClampedValue(float value, float lowerValue, float higherValue)
    Parameters
    Type Name Description
    Single value
    Single lowerValue
    Single higherValue
    Returns
    Type Description
    Single
    Overrides
    Unity.AppUI.UI.RangeSliderBase<UnityEngine.Vector2, System.Single>.GetClampedValue(System.Single, System.Single, System.Single)

    GetMaxValue(Vector2)

    Declaration
    protected override float GetMaxValue(Vector2 rangeValue)
    Parameters
    Type Name Description
    Vector2 rangeValue
    Returns
    Type Description
    Single
    Overrides
    Unity.AppUI.UI.RangeSliderBase<UnityEngine.Vector2, System.Single>.GetMaxValue(UnityEngine.Vector2)

    GetMinValue(Vector2)

    Declaration
    protected override float GetMinValue(Vector2 rangeValue)
    Parameters
    Type Name Description
    Vector2 rangeValue
    Returns
    Type Description
    Single
    Overrides
    Unity.AppUI.UI.RangeSliderBase<UnityEngine.Vector2, System.Single>.GetMinValue(UnityEngine.Vector2)

    Increment(Single)

    Method to implement which returns the increment of a given value.

    Declaration
    protected override float Increment(float val)
    Parameters
    Type Name Description
    Single val
    Returns
    Type Description
    Single

    The incremented value.

    Overrides
    Unity.AppUI.UI.BaseSlider<UnityEngine.Vector2, System.Single>.Increment(System.Single)

    LerpUnclamped(Single, Single, Single)

    Declaration
    protected override float LerpUnclamped(float a, float b, float interpolant)
    Parameters
    Type Name Description
    Single a
    Single b
    Single interpolant
    Returns
    Type Description
    Single
    Overrides
    Unity.AppUI.UI.RangeSliderBase<UnityEngine.Vector2, System.Single>.LerpUnclamped(System.Single, System.Single, System.Single)

    MakeRangeValue(Single, Single)

    Declaration
    protected override Vector2 MakeRangeValue(float minValue, float maxValue)
    Parameters
    Type Name Description
    Single minValue
    Single maxValue
    Returns
    Type Description
    Vector2
    Overrides
    Unity.AppUI.UI.RangeSliderBase<UnityEngine.Vector2, System.Single>.MakeRangeValue(System.Single, System.Single)

    ParseStringToValue(String, out Vector2)

    Method to implement to resolve a String value into a TValueType value.

    You can use TryParse(String, Single) for floating point value types for example.

    Declaration
    protected override bool ParseStringToValue(string strValue, out Vector2 val)
    Parameters
    Type Name Description
    String strValue

    The String value to convert.

    Vector2 val
    Returns
    Type Description
    Boolean

    True if can be parsed, False otherwise.

    Overrides
    Unity.AppUI.UI.BaseSlider<UnityEngine.Vector2, System.Single>.ParseStringToValue(System.String, UnityEngine.Vector2)

    ParseValueToString(Vector2)

    Method to implement to resolve a TValueType value into a String value.

    You can use ToString() for floating point value types for example.

    You can also round the value if you want a specific number of decimals.

    Declaration
    protected override string ParseValueToString(Vector2 val)
    Parameters
    Type Name Description
    Vector2 val
    Returns
    Type Description
    String
    Overrides
    Unity.AppUI.UI.BaseSlider<UnityEngine.Vector2, System.Single>.ParseValueToString(UnityEngine.Vector2)

    SliderLerpUnclamped(Single, Single, Single)

    Method to implement which returns a value based on the linear interpolation of a given interpolant between a specific range.

    Usually you can use directly LerpUnclamped for floating point value types.

    Declaration
    protected override Vector2 SliderLerpUnclamped(float a, float b, float interpolant)
    Parameters
    Type Name Description
    Single a
    Single b
    Single interpolant

    The normalized value to process.

    Returns
    Type Description
    Vector2
    Overrides
    Unity.AppUI.UI.BaseSlider<UnityEngine.Vector2, System.Single>.SliderLerpUnclamped(System.Single, System.Single, System.Single)

    SliderNormalizeValue(Single, Single, Single)

    Method to implement which returns the normalized value of a given value in a specific range.

    Usually you can use directly an InverseLerp for floating point value types.

    Declaration
    protected override float SliderNormalizeValue(float currentValue, float lowerValue, float higherValue)
    Parameters
    Type Name Description
    Single currentValue
    Single lowerValue
    Single higherValue
    Returns
    Type Description
    Single
    Overrides
    Unity.AppUI.UI.BaseSlider<UnityEngine.Vector2, System.Single>.SliderNormalizeValue(System.Single, System.Single, System.Single)

    Extension Methods

    VisualElementExtensions.FindNavController(VisualElement)
    NotifyValueChangingExtensions.RegisterValueChangingCallback<TValueType>(INotifyValueChanging<TValueType>, EventCallback<ChangingEvent<TValueType>>)
    NotifyValueChangingExtensions.UnregisterValueChangingCallback<TValueType>(INotifyValueChanging<TValueType>, EventCallback<ChangingEvent<TValueType>>)
    VisualElementExtensions.GetContext(VisualElement)
    VisualElementExtensions.GetChildren<T>(VisualElement, Boolean)
    VisualElementExtensions.GetPreferredTooltipPlacement(VisualElement)
    VisualElementExtensions.SetPreferredTooltipPlacement(VisualElement, PopoverPlacement)
    VisualElementExtensions.GetTooltipTemplate(VisualElement)
    VisualElementExtensions.SetTooltipTemplate(VisualElement, VisualElement)
    VisualElementExtensions.GetWorldBoundingBox(VisualElement)
    VisualElementExtensions.GetContextProvider<T>(VisualElement)
    VisualElementExtensions.GetContext<T>(VisualElement)
    VisualElementExtensions.GetSelfContext<T>(VisualElement)
    VisualElementExtensions.ProvideContext<T>(VisualElement, T)
    VisualElementExtensions.IsContextProvider<T>(VisualElement)
    VisualElementExtensions.RegisterContextChangedCallback<T>(VisualElement, EventCallback<ContextChangedEvent<T>>)
    VisualElementExtensions.UnregisterContextChangedCallback<T>(VisualElement, EventCallback<ContextChangedEvent<T>>)
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023