Class ChangingEvent<TValueType>
THe value changing event.
Inherited Members
UnityEngine.UIElements.EventBase<Unity.AppUI.UI.ChangingEvent<TValueType>>.TypeId()
UnityEngine.UIElements.EventBase<Unity.AppUI.UI.ChangingEvent<TValueType>>.Init()
UnityEngine.UIElements.EventBase<Unity.AppUI.UI.ChangingEvent<TValueType>>.GetPooled()
UnityEngine.UIElements.EventBase<Unity.AppUI.UI.ChangingEvent<TValueType>>.Dispose()
UnityEngine.UIElements.EventBase<Unity.AppUI.UI.ChangingEvent<TValueType>>.eventTypeId
Namespace: Unity.AppUI.UI
Syntax
public class ChangingEvent<TValueType> : EventBase<ChangingEvent<TValueType>>, IDisposable
Type Parameters
| Name | Description |
|---|---|
| TValueType | The type of value handled by the UI component. |
Properties
newValue
The new value.
Declaration
public TValueType newValue { get; set; }
Property Value
| Type | Description |
|---|---|
| TValueType |
previousValue
The previous value.
Declaration
public TValueType previousValue { get; set; }
Property Value
| Type | Description |
|---|---|
| TValueType |