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    Class Slice

    A Slice is a collection of reducers and actions for a specific part of the application state.

    Inheritance
    Object
    Slice
    Slice<TState>
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.AppUI.Redux
    Syntax
    public class Slice

    Properties

    actionCreators

    The action creators for this slice.

    Declaration
    public Dictionary<string, ActionCreator> actionCreators { get; protected set; }
    Property Value
    Type Description
    Dictionary<String, ActionCreator>

    name

    The name of the slice.

    Declaration
    public string name { get; protected set; }
    Property Value
    Type Description
    String
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