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    Class Slice<TState>

    A Slice is a collection of reducers and actions for a specific domain. It is a convenient way to bundle them together for use in a Redux store.

    Inheritance
    Object
    Slice
    Slice<TState>
    Inherited Members
    Slice.name
    Slice.actionCreators
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.AppUI.Redux
    Syntax
    public sealed class Slice<TState> : Slice
    Type Parameters
    Name Description
    TState

    The type of the state associated with this slice.

    Properties

    initialState

    The initial state for this slice.

    Declaration
    public TState initialState { get; }
    Property Value
    Type Description
    TState
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