Class ActionTriggeredEvent
An Action has been triggered.
Inherited Members
UnityEngine.UIElements.EventBase<UnityEngine.Dt.App.UI.ActionTriggeredEvent>.TypeId()
UnityEngine.UIElements.EventBase<UnityEngine.Dt.App.UI.ActionTriggeredEvent>.GetPooled()
UnityEngine.UIElements.EventBase<UnityEngine.Dt.App.UI.ActionTriggeredEvent>.Dispose()
UnityEngine.UIElements.EventBase<UnityEngine.Dt.App.UI.ActionTriggeredEvent>.eventTypeId
Namespace: UnityEngine.Dt.App.UI
Syntax
public class ActionTriggeredEvent : EventBase<ActionTriggeredEvent>, IDisposable
Constructors
ActionTriggeredEvent()
Default constructor.
Declaration
public ActionTriggeredEvent()
Methods
Init()
Resets all event members to their initial values.
Declaration
protected override void Init()
Overrides
UnityEngine.UIElements.EventBase<UnityEngine.Dt.App.UI.ActionTriggeredEvent>.Init()