Struct JobHandle | DOTS Runtime | 0.31.0-preview.24
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    Struct JobHandle

    Namespace: Unity.Jobs
    Syntax
    public struct JobHandle

    Properties

    IsCompleted

    Declaration
    public bool IsCompleted { get; }
    Property Value
    Type Description
    Boolean

    Methods

    CheckFenceIsDependencyOrDidSyncFence(JobHandle, JobHandle)

    Declaration
    public static bool CheckFenceIsDependencyOrDidSyncFence(JobHandle dependency, JobHandle dependsOn)
    Parameters
    Type Name Description
    JobHandle dependency
    JobHandle dependsOn
    Returns
    Type Description
    Boolean

    CombineDependencies(NativeArray<JobHandle>)

    Declaration
    public static JobHandle CombineDependencies(NativeArray<JobHandle> jobHandles)
    Parameters
    Type Name Description
    NativeArray<JobHandle> jobHandles
    Returns
    Type Description
    JobHandle

    CombineDependencies(JobHandle, JobHandle)

    Declaration
    public static JobHandle CombineDependencies(JobHandle one, JobHandle two)
    Parameters
    Type Name Description
    JobHandle one
    JobHandle two
    Returns
    Type Description
    JobHandle

    CombineDependencies(JobHandle, JobHandle, JobHandle)

    Declaration
    public static JobHandle CombineDependencies(JobHandle one, JobHandle two, JobHandle three)
    Parameters
    Type Name Description
    JobHandle one
    JobHandle two
    JobHandle three
    Returns
    Type Description
    JobHandle

    Complete()

    Declaration
    public void Complete()

    CompleteAll(NativeArray<JobHandle>)

    Declaration
    public static void CompleteAll(NativeArray<JobHandle> jobs)
    Parameters
    Type Name Description
    NativeArray<JobHandle> jobs

    Equals(JobHandle)

    Declaration
    public bool Equals(JobHandle other)
    Parameters
    Type Name Description
    JobHandle other
    Returns
    Type Description
    Boolean

    ScheduleBatchedJobs()

    Declaration
    public static void ScheduleBatchedJobs()
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