Class PlayerConnection
Inheritance
PlayerConnection
Syntax
public class PlayerConnection
Constructors
PlayerConnection()
Declaration
public PlayerConnection()
Properties
instance
Declaration
public static PlayerConnection instance { get; }
Property Value
Methods
Register(Guid, UnityAction<MessageEventArgs>)
Declaration
public void Register(Guid messageId, UnityAction<MessageEventArgs> callback)
Parameters
Send(Guid, Byte[])
Declaration
public void Send(Guid messageId, byte[] data)
Parameters
Type |
Name |
Description |
Guid |
messageId |
|
Byte[] |
data |
|
Unregister(Guid, UnityAction<MessageEventArgs>)
Declaration
public void Unregister(Guid messageId, UnityAction<MessageEventArgs> callback)
Parameters