Struct SceneReference
Container for scene guid that can be used to reference a scene with editor support.
Namespace: Unity.Entities.Runtime
Syntax
public struct SceneReference : IComponentData
Fields
Null
Declaration
public static readonly SceneReference Null
Field Value
| Type | Description | 
|---|---|
| SceneReference | 
SceneGuid
Declaration
public Guid SceneGuid
Field Value
| Type | Description | 
|---|---|
| Guid |