Class CompositorGraphAsset
Inheritance
UnityEditor.VisualScripting.GraphViewModel.GraphAssetModel
UnityEditor.VisualScripting.Model.VSGraphAssetModel
CompositorGraphAsset
Inherited Members
UnityEditor.VisualScripting.Model.VSGraphAssetModel.CreateVSGraph<T>(System.String, System.Boolean)
UnityEditor.VisualScripting.Model.VSGraphAssetModel.GetClassName()
UnityEditor.VisualScripting.Model.VSGraphAssetModel.Builder
UnityEditor.VisualScripting.GraphViewModel.GraphAssetModel.Create(System.String, System.String, System.Type, System.Boolean)
UnityEditor.VisualScripting.GraphViewModel.GraphAssetModel.CreateGraph<TGraphType>(System.String, System.Type, System.Boolean)
UnityEditor.VisualScripting.GraphViewModel.GraphAssetModel.CreateGraph(System.Type, System.String, System.Type, System.Boolean)
UnityEditor.VisualScripting.GraphViewModel.GraphAssetModel.IsSameAsset(UnityEditor.VisualScripting.GraphViewModel.IGraphAssetModel)
UnityEditor.VisualScripting.GraphViewModel.GraphAssetModel.ShowInInspector()
UnityEditor.VisualScripting.GraphViewModel.GraphAssetModel.Dispose()
UnityEditor.VisualScripting.GraphViewModel.GraphAssetModel.Name
UnityEditor.VisualScripting.GraphViewModel.GraphAssetModel.GraphModel
Namespace: Unity.Compositor.Model
Syntax
public class CompositorGraphAsset : CompositorAsset, IGraphAssetModel, IDisposable
Methods
CreateVSGraphUsingStencil(String, Type, Boolean)
Declaration
public override VSGraphModel CreateVSGraphUsingStencil(string graphName, Type stencilType, bool writeOnDisk = true)
Parameters
Type | Name | Description |
---|---|---|
String | graphName | |
Type | stencilType | |
Boolean | writeOnDisk |
Returns
Type | Description |
---|---|
UnityEditor.VisualScripting.Model.VSGraphModel |
Overrides
UnityEditor.VisualScripting.Model.VSGraphAssetModel.CreateVSGraphUsingStencil(System.String, System.Type, System.Boolean)