Class MessageVariableModel | Compositor | 0.7.0-preview.1
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    Class MessageVariableModel

    Inheritance
    Object
    UnityEditor.VisualScripting.GraphViewModel.NodeModel
    UnityEditor.VisualScripting.Model.VariableNodeModel
    CompositorBaseVariableModel
    MessageVariableModel
    Inherited Members
    CompositorBaseVariableModel.DefineNode(Boolean, TypeHandle, CompositorBasePortModel.PortEvaluationType)
    CompositorBaseVariableModel.MakePortForNode(Direction, String, PortType, TypeHandle, String, PortModel.PortModelOptions, Object)
    UnityEditor.VisualScripting.Model.VariableNodeModel.m_MainPortModel
    UnityEditor.VisualScripting.Model.VariableNodeModel.UpdateTypeFromDeclaration()
    UnityEditor.VisualScripting.Model.VariableNodeModel.Rename(System.String)
    UnityEditor.VisualScripting.Model.VariableNodeModel.Clone()
    UnityEditor.VisualScripting.Model.VariableNodeModel.VariableType
    UnityEditor.VisualScripting.Model.VariableNodeModel.DataType
    UnityEditor.VisualScripting.Model.VariableNodeModel.Title
    UnityEditor.VisualScripting.Model.VariableNodeModel.DeclarationModel
    UnityEditor.VisualScripting.Model.VariableNodeModel.TitlePropertyName
    UnityEditor.VisualScripting.Model.VariableNodeModel.OutputPort
    UnityEditor.VisualScripting.Model.VariableNodeModel.Capabilities
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.m_InputConstantsValues
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnConnection(UnityEditor.VisualScripting.GraphViewModel.IPortModel, UnityEditor.VisualScripting.GraphViewModel.IPortModel)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnDisconnection(UnityEditor.VisualScripting.GraphViewModel.IPortModel, UnityEditor.VisualScripting.GraphViewModel.IPortModel)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.PostGraphLoad()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnPreDefineNode()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.DefineNode()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnEnable()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.MigratePorts()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.UndoRedoPerformed()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.GetPortCapacity(UnityEditor.VisualScripting.GraphViewModel.PortModel)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.GetId()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AssignNewGuid()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Move(UnityEngine.Vector2)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.ChangeColor(UnityEngine.Color)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataInputPort<TDataType>(System.String, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, TDataType)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataInputPort(System.String, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Action<UnityEditor.VisualScripting.Model.ConstantNodeModel>)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataOutputPort<TDataType>(System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataOutputPort(System.String, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddInstanceInput<TDataType>(System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddInstanceInput(UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddExecutionInputPort(System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddExecutionOutputPort(System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddLoopOutputPort(System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddInputPort(System.String, UnityEditor.VisualScripting.Model.PortType, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Action<UnityEditor.VisualScripting.Model.ConstantNodeModel>, System.Object)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddOutputPort(System.String, UnityEditor.VisualScripting.Model.PortType, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Object)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.DeleteInputPort(UnityEditor.VisualScripting.GraphViewModel.PortModel)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.DeleteOutputPort(UnityEditor.VisualScripting.GraphViewModel.PortModel)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.DeletePort(UnityEditor.VisualScripting.GraphViewModel.IPortModel, System.Boolean)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Destroy()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnBeforeSerialize()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnAfterDeserialize()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Guid
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Stencil
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.IconTypeString
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.DataTypeString
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.VariableString
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.SerializableAsset
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AssetModel
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.GraphModel
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.State
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.ParentStackModel
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Position
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsCondition
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsInsertLoop
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.LoopConnectionType
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsBranchType
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Color
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputsById
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OutputsById
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputConstantsById
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsStacked
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputsByDisplayOrder
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OutputsByDisplayOrder
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputPortModels
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OutputPortModels
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.HasUserColor
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OriginalInstanceId
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.HasProgress
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Destroyed
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.ToolTip
    Namespace: Unity.Compositor.GraphViewModel
    Syntax
    [Serializable]
    public class MessageVariableModel : CompositorBaseVariableModel, ISerializationCallbackReceiver, IVariableModel, IHasMainOutputPort, INodeModel, IGraphElementModelWithGuid, IUndoRedoAware, IRenamableModel, IExposeTitleProperty, ICloneable, IGraphElementModel, ICapabilitiesModel

    Methods

    OnDefineNode()

    Declaration
    protected override void OnDefineNode()
    Overrides
    UnityEditor.VisualScripting.Model.VariableNodeModel.OnDefineNode()
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