Class CompositorBaseVariableModel | Compositor | 0.7.0-preview.1
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    Class CompositorBaseVariableModel

    Inheritance
    Object
    UnityEditor.VisualScripting.GraphViewModel.NodeModel
    UnityEditor.VisualScripting.Model.VariableNodeModel
    CompositorBaseVariableModel
    MessageVariableModel
    Inherited Members
    UnityEditor.VisualScripting.Model.VariableNodeModel.m_MainPortModel
    UnityEditor.VisualScripting.Model.VariableNodeModel.UpdateTypeFromDeclaration()
    UnityEditor.VisualScripting.Model.VariableNodeModel.OnDefineNode()
    UnityEditor.VisualScripting.Model.VariableNodeModel.Rename(System.String)
    UnityEditor.VisualScripting.Model.VariableNodeModel.Clone()
    UnityEditor.VisualScripting.Model.VariableNodeModel.VariableType
    UnityEditor.VisualScripting.Model.VariableNodeModel.DataType
    UnityEditor.VisualScripting.Model.VariableNodeModel.Title
    UnityEditor.VisualScripting.Model.VariableNodeModel.DeclarationModel
    UnityEditor.VisualScripting.Model.VariableNodeModel.TitlePropertyName
    UnityEditor.VisualScripting.Model.VariableNodeModel.OutputPort
    UnityEditor.VisualScripting.Model.VariableNodeModel.Capabilities
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.m_InputConstantsValues
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnConnection(UnityEditor.VisualScripting.GraphViewModel.IPortModel, UnityEditor.VisualScripting.GraphViewModel.IPortModel)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnDisconnection(UnityEditor.VisualScripting.GraphViewModel.IPortModel, UnityEditor.VisualScripting.GraphViewModel.IPortModel)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.PostGraphLoad()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnPreDefineNode()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.DefineNode()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnEnable()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.MigratePorts()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.UndoRedoPerformed()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.GetPortCapacity(UnityEditor.VisualScripting.GraphViewModel.PortModel)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.GetId()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AssignNewGuid()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Move(UnityEngine.Vector2)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.ChangeColor(UnityEngine.Color)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataInputPort<TDataType>(System.String, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, TDataType)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataInputPort(System.String, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Action<UnityEditor.VisualScripting.Model.ConstantNodeModel>)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataOutputPort<TDataType>(System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataOutputPort(System.String, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddInstanceInput<TDataType>(System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddInstanceInput(UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddExecutionInputPort(System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddExecutionOutputPort(System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddLoopOutputPort(System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddInputPort(System.String, UnityEditor.VisualScripting.Model.PortType, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Action<UnityEditor.VisualScripting.Model.ConstantNodeModel>, System.Object)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddOutputPort(System.String, UnityEditor.VisualScripting.Model.PortType, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Object)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.DeleteInputPort(UnityEditor.VisualScripting.GraphViewModel.PortModel)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.DeleteOutputPort(UnityEditor.VisualScripting.GraphViewModel.PortModel)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.DeletePort(UnityEditor.VisualScripting.GraphViewModel.IPortModel, System.Boolean)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Destroy()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnBeforeSerialize()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnAfterDeserialize()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Guid
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Stencil
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.IconTypeString
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.DataTypeString
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.VariableString
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.SerializableAsset
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AssetModel
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.GraphModel
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.State
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.ParentStackModel
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Position
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsCondition
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsInsertLoop
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.LoopConnectionType
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsBranchType
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Color
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputsById
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OutputsById
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputConstantsById
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsStacked
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputsByDisplayOrder
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OutputsByDisplayOrder
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputPortModels
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OutputPortModels
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.HasUserColor
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OriginalInstanceId
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.HasProgress
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Destroyed
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.ToolTip
    Namespace: Unity.Compositor.GraphViewModel
    Syntax
    [Serializable]
    public class CompositorBaseVariableModel : VariableNodeModel, ISerializationCallbackReceiver, IVariableModel, IHasMainOutputPort, INodeModel, IGraphElementModelWithGuid, IUndoRedoAware, IRenamableModel, IExposeTitleProperty, ICloneable, IGraphElementModel, ICapabilitiesModel

    Methods

    DefineNode(Boolean, TypeHandle, CompositorBasePortModel.PortEvaluationType)

    Declaration
    protected void DefineNode(bool isInput, TypeHandle dataType, CompositorBasePortModel.PortEvaluationType portEvalType)
    Parameters
    Type Name Description
    Boolean isInput
    UnityEditor.VisualScripting.Model.Stencils.TypeHandle dataType
    CompositorBasePortModel.PortEvaluationType portEvalType

    MakePortForNode(Direction, String, PortType, TypeHandle, String, PortModel.PortModelOptions, Object)

    Declaration
    protected override PortModel MakePortForNode(Direction direction, string portName, PortType portType, TypeHandle dataType, string portId, PortModel.PortModelOptions options, object portCreationData)
    Parameters
    Type Name Description
    Direction direction
    String portName
    UnityEditor.VisualScripting.Model.PortType portType
    UnityEditor.VisualScripting.Model.Stencils.TypeHandle dataType
    String portId
    UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions options
    Object portCreationData
    Returns
    Type Description
    UnityEditor.VisualScripting.GraphViewModel.PortModel
    Overrides
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.MakePortForNode(UnityEditor.Experimental.GraphView.Direction, System.String, UnityEditor.VisualScripting.Model.PortType, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Object)
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