Struct ComponentDataReaderNode<T, TCD>.Ports
Namespace: Unity.Compositor
Syntax
public struct Ports : ISimulationPortDefinition
Fields
Entity
Declaration
public MessageInput<ComponentDataReaderNode<T, TCD>, Entity> Entity
Field Value
| Type | Description |
|---|---|
| MessageInput<ComponentDataReaderNode<T, TCD>, Entity> |
EntityManager
Declaration
public MessageInput<ComponentDataReaderNode<T, TCD>, EntityManager> EntityManager
Field Value
| Type | Description |
|---|---|
| MessageInput<ComponentDataReaderNode<T, TCD>, EntityManager> |
Value
Declaration
public MessageOutput<ComponentDataReaderNode<T, TCD>, T> Value
Field Value
| Type | Description |
|---|---|
| MessageOutput<ComponentDataReaderNode<T, TCD>, T> |