Struct UnsafeRingQueue<T>
Fixed-size circular buffer.
Namespace: Unity.Collections.LowLevel.Unsafe
Syntax
public struct UnsafeRingQueue<T> : IDisposable where T : struct
Type Parameters
| Name | Description |
|---|---|
| T | Source type of elements. |
Constructors
UnsafeRingQueue(T*, Int32)
Constructs container as view into memory.
Declaration
public UnsafeRingQueue(T*ptr, int capacity)
Parameters
| Type | Name | Description |
|---|---|---|
| T* | ptr | |
| Int32 | capacity |
UnsafeRingQueue(Int32, Allocator, NativeArrayOptions)
Constructs a new container with the specified capacity and type of memory allocation.
Declaration
public UnsafeRingQueue(int capacity, Allocator allocator, NativeArrayOptions options = null)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | capacity | Container capacity. |
| Allocator | allocator | A member of the Unity.Collections.Allocator enumeration. |
| NativeArrayOptions | options | Memory should be cleared on allocation or left uninitialized. |
Fields
Allocator
Declaration
public Allocator Allocator
Field Value
| Type | Description |
|---|---|
| Allocator |
Ptr
Declaration
public T*Ptr
Field Value
| Type | Description |
|---|---|
| T* |
Properties
Capacity
Returns capacity of the container.
Declaration
public int Capacity { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
IsCreated
Reports whether memory for the container is allocated.
Declaration
public bool IsCreated { get; }
Property Value
| Type | Description |
|---|---|
| Boolean | True if this container object's internal storage has been allocated. |
Remarks
Note that the container storage is not created if you use the default constructor. You must specify at least an allocation type to construct a usable container.
Length
Returns number of items in the container.
Declaration
public int Length { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
Methods
Dequeue()
Dequeue item from the container.
Declaration
public T Dequeue()
Returns
| Type | Description |
|---|---|
| T | Returns item from the container. |
Exceptions
| Type | Condition |
|---|---|
| InvalidOperationException | Thrown if queue is empty Length. |
Dispose()
Disposes of this container and deallocates its memory immediately.
Declaration
public void Dispose()
Dispose(JobHandle)
Safely disposes of this container and deallocates its memory when the jobs that use it have completed.
Declaration
public JobHandle Dispose(JobHandle inputDeps)
Parameters
| Type | Name | Description |
|---|---|---|
| JobHandle | inputDeps | The job handle or handles for any scheduled jobs that use this container. |
Returns
| Type | Description |
|---|---|
| JobHandle | A new job handle containing the prior handles as well as the handle for the job that deletes the container. |
Remarks
You can call this function dispose of the container immediately after scheduling the job. Pass
the JobHandle returned by
the Job.Schedule
method using the jobHandle parameter so the job scheduler can dispose the container after all jobs
using it have run.
Enqueue(T)
Enqueue value into the container.
Declaration
public void Enqueue(T value)
Parameters
| Type | Name | Description |
|---|---|---|
| T | value | The value to be appended. |
Exceptions
| Type | Condition |
|---|---|
| InvalidOperationException | Thrown if capacity is reached and is not possible to enqueue value Capacity. |
TryDequeue(out T)
Try dequeueing item from the container. If container is empty item won't be changed, and return result will be false.
Declaration
public bool TryDequeue(out T item)
Parameters
| Type | Name | Description |
|---|---|---|
| T | item | Item value if dequeued. |
Returns
| Type | Description |
|---|---|
| Boolean | Returns true if item was dequeued. |
TryEnqueue(T)
Try enqueuing value into the container. If container is full value won't be enqueued, and return result will be false.
Declaration
public bool TryEnqueue(T value)
Parameters
| Type | Name | Description |
|---|---|---|
| T | value | The value to be appended. |
Returns
| Type | Description |
|---|---|
| Boolean | Returns true if value was appended, otherwise returns false. |