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    Struct NetworkVoiceStatus

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Cloud.Presence.Runtime
    Syntax
    [Serializable]
    public struct NetworkVoiceStatus : INetworkSerializable

    Properties

    IsJoinedVoice

    Declaration
    public bool IsJoinedVoice { get; set; }
    Property Value
    Type Description
    Boolean

    IsMuted

    Declaration
    public bool IsMuted { get; set; }
    Property Value
    Type Description
    Boolean

    MicLevel

    Declaration
    public float MicLevel { get; set; }
    Property Value
    Type Description
    Single

    Methods

    NetworkSerialize<T>(BufferSerializer<T>)

    Declaration
    public void NetworkSerialize<T>(BufferSerializer<T> serializer)
        where T : IReaderWriter
    Parameters
    Type Name Description
    BufferSerializer<T> serializer
    Type Parameters
    Name Description
    T
    Implements
    INetworkSerializable.NetworkSerialize<T>(BufferSerializer<T>)

    Extension Methods

    GenericDataExtensions.SerializeToByteArray(Object)
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