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    Class GenericDataHandler

    Inheritance
    Object
    NetworkBehaviour
    GenericDataHandler
    Inherited Members
    Unity.Netcode.NetworkBehaviour.__rpc_exec_stage
    Unity.Netcode.NetworkBehaviour.NetworkVariableFields
    Unity.Netcode.NetworkBehaviour.__beginSendServerRpc(System.UInt32, Unity.Netcode.ServerRpcParams, Unity.Netcode.RpcDelivery)
    Unity.Netcode.NetworkBehaviour.__endSendServerRpc(Unity.Netcode.FastBufferWriter, System.UInt32, Unity.Netcode.ServerRpcParams, Unity.Netcode.RpcDelivery)
    Unity.Netcode.NetworkBehaviour.__beginSendClientRpc(System.UInt32, Unity.Netcode.ClientRpcParams, Unity.Netcode.RpcDelivery)
    Unity.Netcode.NetworkBehaviour.__endSendClientRpc(Unity.Netcode.FastBufferWriter, System.UInt32, Unity.Netcode.ClientRpcParams, Unity.Netcode.RpcDelivery)
    Unity.Netcode.NetworkBehaviour.__createNativeList<T>()
    NetworkBehaviour.GetNetworkBehaviour(UInt16)
    NetworkBehaviour.OnGainedOwnership()
    NetworkBehaviour.OnLostOwnership()
    NetworkBehaviour.OnNetworkObjectParentChanged(NetworkObject)
    Unity.Netcode.NetworkBehaviour.__initializeVariables()
    Unity.Netcode.NetworkBehaviour.__nameNetworkVariable(Unity.Netcode.NetworkVariableBase, System.String)
    NetworkBehaviour.GetNetworkObject(UInt64)
    NetworkBehaviour.OnSynchronize<T>(BufferSerializer<T>)
    NetworkBehaviour.OnDestroy()
    NetworkBehaviour.NetworkManager
    NetworkBehaviour.IsLocalPlayer
    NetworkBehaviour.IsOwner
    NetworkBehaviour.IsServer
    NetworkBehaviour.IsClient
    NetworkBehaviour.IsHost
    NetworkBehaviour.IsOwnedByServer
    NetworkBehaviour.IsSpawned
    NetworkBehaviour.NetworkObject
    NetworkBehaviour.HasNetworkObject
    NetworkBehaviour.NetworkObjectId
    NetworkBehaviour.NetworkBehaviourId
    NetworkBehaviour.OwnerClientId
    NetworkBehaviour.m_TargetIdBeingSynchronized
    Namespace: Unity.Cloud.Presence.Runtime
    Syntax
    public class GenericDataHandler : NetworkBehaviour, IGenericDataHandler

    Properties

    GenericData

    Declaration
    public Dictionary<string, byte[]> GenericData { get; }
    Property Value
    Type Description
    Dictionary<String, Byte[]>
    Implements
    IGenericDataHandler.GenericData

    Methods

    OnNetworkDespawn()

    Declaration
    public override void OnNetworkDespawn()
    Overrides
    NetworkBehaviour.OnNetworkDespawn()

    OnNetworkSpawn()

    Declaration
    public override void OnNetworkSpawn()
    Overrides
    NetworkBehaviour.OnNetworkSpawn()

    SetGenericDataServerRpc(String, Byte[])

    Declaration
    [ServerRpc]
    [UsedImplicitly]
    public void SetGenericDataServerRpc(string key, byte[] data)
    Parameters
    Type Name Description
    String key
    Byte[] data

    SetValue(String, Byte[])

    Declaration
    public void SetValue(string key, byte[] data)
    Parameters
    Type Name Description
    String key
    Byte[] data
    Implements
    IGenericDataHandler.SetValue(String, Byte[])

    Events

    GenericDataReset

    Declaration
    public event Action GenericDataReset
    Event Type
    Type Description
    Action
    Implements
    IGenericDataHandler.GenericDataReset

    GenericDataUpdated

    Declaration
    public event Action<GenericDataUpdate> GenericDataUpdated
    Event Type
    Type Description
    Action<GenericDataUpdate>
    Implements
    IGenericDataHandler.GenericDataUpdated

    Extension Methods

    GenericDataExtensions.SerializeToByteArray(Object)
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