{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class KtxTexture | KTX for Unity | 3.2.2
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    Class KtxTexture

    Loads a KTX texture from the StreamingAssets folder, a URL, or a buffer.

    Inheritance
    object
    TextureBase
    KtxTexture
    Inherited Members
    TextureBase.LoadFromStreamingAssets(string, bool, uint, uint, uint, bool)
    TextureBase.LoadFromStreamingAssets(string, GraphicsFormat, uint, uint, uint, bool)
    TextureBase.LoadFromUrl(string, bool, uint, uint, uint, bool)
    TextureBase.LoadFromUrl(string, GraphicsFormat, uint, uint, uint, bool)
    TextureBase.LoadFromBytes(NativeSlice<byte>, bool, uint, uint, uint, bool)
    TextureBase.LoadFromBytes(NativeSlice<byte>, GraphicsFormat, uint, uint, uint, bool)
    TextureBase.GetStreamingAssetsUrl(string)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: KtxUnity
    Assembly: solution.dll
    Syntax
    public class KtxTexture : TextureBase

    Properties

    Name Description
    baseDepth

    Depth of largest mipmap level in pixels

    baseHeight

    Height of largest mipmap level in pixels

    baseWidth

    Width of largest mipmap level in pixels

    hasAlpha

    True if the texture has an alpha channel.

    isArray

    True if texture is of type array

    isCompressed

    True if texture is compressed

    isCubemap

    True if texture is of type cube map

    isMultipleOfFour

    True if both pixel width and height are a multiple of four.

    isPowerOfTwo

    True if both pixel width and height are a power of two.

    isSquare

    True if texture is square (width equals height)

    needsTranscoding

    Query if the texture is in a transcodable format.

    numDimensions

    Number of dimensions

    numFaces

    Number of faces (e.g. six for cube maps)

    numLayers

    Number of layers

    numLevels

    Number of levels

    orientation

    Texture's orientation

    Methods

    Name Description
    Dispose()

    Releases all resources. Part of the low-level API that provides finer control over the loading process.

    LoadTexture2D(bool, uint, uint, uint, bool)

    Creates a Texture2D from the previously opened texture. Transcodes or decodes the texture into a GPU compatible format (if required) and uploads it to GPU memory. Part of the low-level API that provides finer control over the loading process.

    LoadTexture2D(GraphicsFormat, uint, uint, uint, bool)

    Creates a Texture2D from the previously opened texture. Transcodes or decodes the texture into a desired GPU compatible format (if required) and uploads it to GPU memory. Part of the low-level API that provides finer control over the loading process.

    Open(NativeSlice<byte>)

    Loads a texture from memory. Part of the low-level API that provides finer control over the loading process.

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