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    Class PersonalAccessTokenProvider

    An IAuthenticator implementation that expects a personal access token (PAT) from a provided -DT_PERSONAL_ACCESS_TOKEN launch argument or a DT_PERSONAL_ACCESS_TOKEN environment variable.

    Inheritance
    Object
    PersonalAccessTokenProvider
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Cloud.Identity
    Syntax
    public class PersonalAccessTokenProvider : IAuthenticator, IAccessTokenProvider, IAuthenticatedUserInfoProvider, IAuthenticationStateProvider
    Examples
    public class PersonalAccessTokenProviderExample : MonoBehaviour
    {
        IAuthenticationStateProvider m_AuthenticationStateProvider => m_PersonalAccessTokenProvider;
        IAuthenticator m_PersonalAccessTokenProvider;
    
        void Awake()
        {
            var authenticationPlatformSupport = PlatformSupportFactory.GetAuthenticationPlatformSupport();
            m_PersonalAccessTokenProvider = new PersonalAccessTokenProvider(authenticationPlatformSupport);
            m_AuthenticationStateProvider.AuthenticationStateChanged += OnAuthenticationStateChanged;
        }
    
        async Task Start()
        {
            await m_PersonalAccessTokenProvider.InitializeAsync();
    
            // After initialize, Update UI with current state
            ApplyAuthenticationState(m_AuthenticationStateProvider.AuthenticationState);
        }
    
        void OnDisable()
        {
            m_AuthenticationStateProvider.AuthenticationStateChanged -= OnAuthenticationStateChanged;
        }
    
        void OnAuthenticationStateChanged(AuthenticationState state)
        {
            ApplyAuthenticationState(state);
        }
    
        void ApplyAuthenticationState(AuthenticationState newAuthenticationState)
        {
            switch (newAuthenticationState)
            {
                case AuthenticationState.AwaitingInitialization:
                    // Initial await time to retrieve the injected personal access token
                    break;
                case AuthenticationState.AwaitingLogin:
                    break;
                case AuthenticationState.LoggedIn:
                    // The access token provided is ready to use
                    break;
                case AuthenticationState.AwaitingLogout:
                    break;
                case AuthenticationState.LoggedOut:
                    break;
            }
        }
    }

    Constructors

    PersonalAccessTokenProvider(IAuthenticationPlatformSupport)

    Returns an IAccessTokenProvider implementation that expects a personal access token (PAT) from a provided -UNITY_CLOUD_PERSONAL_ACCESS_TOKEN launch argument or a UNITY_CLOUD_PERSONAL_ACCESS_TOKEN environment variable.

    Declaration
    public PersonalAccessTokenProvider(IAuthenticationPlatformSupport authenticationPlatformSupport)
    Parameters
    Type Name Description
    IAuthenticationPlatformSupport authenticationPlatformSupport

    The IAuthenticationPlatformSupport that handles PAT injection.

    Remarks

    A Unity user account is required to generate a valid PAT from the Unity Cloud online dashboard.

    Fields

    s_PersonalAccessTokenKeyName

    Returns the expected key name in launch arguments that holds the personal access token value.

    Declaration
    public static readonly string s_PersonalAccessTokenKeyName
    Field Value
    Type Description
    String

    Properties

    AuthenticationState

    Holds the current AuthenticationState.

    Declaration
    public AuthenticationState AuthenticationState { get; }
    Property Value
    Type Description
    AuthenticationState
    Implements
    IAuthenticationStateProvider.AuthenticationState

    Methods

    GetAccessTokenAsync()

    Declaration
    public Task<string> GetAccessTokenAsync()
    Returns
    Type Description
    Task<String>
    Implements
    IAccessTokenProvider.GetAccessTokenAsync()

    GetUserInfo(String)

    Declaration
    public string GetUserInfo(string key)
    Parameters
    Type Name Description
    String key
    Returns
    Type Description
    String
    Implements
    IAuthenticatedUserInfoProvider.GetUserInfo(String)

    HasValidPreconditionsAsync()

    Indicates if the PersonalAccessTokenProvider running instance has detected injection of a personal access token.

    Declaration
    public Task<bool> HasValidPreconditionsAsync()
    Returns
    Type Description
    Task<Boolean>

    If the PersonalAccessTokenProvider running instance has detected injection of a personal access token.

    Implements
    IAuthenticator.HasValidPreconditionsAsync()

    InitializeAsync()

    A task to initialize the AuthenticationState from either cache or direct injection value.

    Declaration
    public Task InitializeAsync()
    Returns
    Type Description
    Task
    Implements
    IAuthenticator.InitializeAsync()

    Events

    AuthenticationStateChanged

    Triggers when the AuthenticationState of the current user changes.

    Declaration
    public event Action<AuthenticationState> AuthenticationStateChanged
    Event Type
    Type Description
    Action<AuthenticationState>
    Implements
    IAuthenticationStateProvider.AuthenticationStateChanged
    Remarks

    Subscribers of this event should restrict or allow access to available resources and features based on the returned value.

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