Test Project Setup
You can get started quickly by opening one of the provided test projects or setup a custom project.
Test Projects
This repository comes with test projects that are pre-configured to have all required packages installed and ready to run tests.
Project List
Project | Description |
---|---|
glTFast-Test | Default project with all optional packages installed. |
glTFast-Test-minimalistic | Minimalistic setup with none of the optional dependency packages installed. |
Open a Project
To open a project open Unity® Hub, go to Projects and pick Add → Add project from disk. Select the respective project folder from within the Projects
directory in your local copy.
Now the project will be listed in Unity Hub with an Unknown editor version. Upon opening the project first time you have to pick a version of your choice (within the range of supported versions).
Setup a Custom Project
The setup of an existing project can give you a development context that is not covered by any of the provided test projects. Examples are custom scripts for import/export of glTFs, the constellation of installed packages, the choice of render pipeline or use of Entities.
In such scenarios it makes sense to setup the existing project for glTFast development.
Prerequisite is that you have a local copy of the repository.
With your project opened, open the Package Manager and click the ➕ symbol at the top left. Select Add package from disk and navigate to Packages/com.unity.cloud.gltfast/package.json
within your local copy.
Repeat the same steps for the tests package at Packages/com.unity.cloud.gltfast.tests/package.json
.
You're now ready to start modifying glTFast and run the tests.
Trademarks
Unity® is a registered trademark of Unity Technologies.