docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class TextureBase<TExtensions>

    A texture is defined by an image and a sampler.

    Inheritance
    object
    NamedObject
    TextureBase
    TextureBase<TExtensions>
    Texture
    Texture
    Inherited Members
    TextureBase.sampler
    TextureBase.source
    TextureBase.GetImageIndex()
    TextureBase.IsKtx
    TextureBase.Equals(object)
    TextureBase.GetHashCode()
    NamedObject.name
    object.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: GLTFast.Schema
    Assembly: solution.dll
    Syntax
    [Serializable]
    public abstract class TextureBase<TExtensions> : TextureBase where TExtensions : TextureExtensions
    Type Parameters
    Name Description
    TExtensions

    Texture extensions type

    Fields

    extensions

    Texture extensions

    Declaration
    public TExtensions extensions
    Field Value
    Type Description
    TExtensions

    Properties

    Extensions

    Texture extensions

    Declaration
    public override TextureExtensions Extensions { get; }
    Property Value
    Type Description
    TextureExtensions
    Overrides
    TextureBase.Extensions
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)