Enum NameImportMethod
Defines how node names are created
Namespace: GLTFast
Syntax
public enum NameImportMethod
Fields
Name | Description | Value |
---|---|---|
Original | Use original node names. Fallback to mesh's name (if present) Fallback to "Node_<index>" as last resort. |
0 |
OriginalUnique | Identical to Original, but names are made unique (within their hierarchical position) by supplementing a continuous number. This is required for correct animation target lookup and import continuity. |
1 |