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    Class ImportSettings

    glTF import settings

    Inheritance
    Object
    ImportSettings
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: GLTFast
    Syntax
    [Serializable]
    public class ImportSettings

    Properties

    AnimationMethod

    Target animation system

    Declaration
    public AnimationMethod AnimationMethod { get; set; }
    Property Value
    Type Description
    AnimationMethod

    AnisotropicFilterLevel

    This property defines the anisotropic filtering level for imported textures

    Declaration
    public int AnisotropicFilterLevel { get; set; }
    Property Value
    Type Description
    Int32

    DefaultMagFilterMode

    Define the default magnification filter mode for textures that have no such specification in data

    Declaration
    public Sampler.MagFilterMode DefaultMagFilterMode { get; set; }
    Property Value
    Type Description
    Sampler.MagFilterMode

    DefaultMinFilterMode

    Defines the default minification filter mode for textures that have no such specification in data

    Declaration
    public Sampler.MinFilterMode DefaultMinFilterMode { get; set; }
    Property Value
    Type Description
    Sampler.MinFilterMode

    GenerateMipMaps

    Set this property to true to enable mip map generation. Note: Creating mipmaps from Jpeg/PNG textures is very slow (at the moment). See https://github.com/atteneder/glTFast/issues/220 for details

    Declaration
    public bool GenerateMipMaps { get; set; }
    Property Value
    Type Description
    Boolean

    NodeNameMethod

    Defines how node names are created

    Declaration
    public NameImportMethod NodeNameMethod { get; set; }
    Property Value
    Type Description
    NameImportMethod
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