Enum DecodeSettings
Decode setting.
Namespace: Draco
Assembly: solution.dll
Syntax
[Flags]
public enum DecodeSettings
Fields
Name | Description |
---|---|
ConvertSpace | If true, coordinate space is converted from right-hand (like in glTF) to left-hand (Unity) by inverting the x-axis. |
Default | Default decode flags. Only space conversion is enabled. |
ForceUnityVertexLayout | Enforces vertex buffer layout with highest compatibility. Enable this if you want to use blend shapes on the resulting mesh. |
None | No setting active. |
RequireNormals | If this is set to true (or RequireTangents is true), a normals vertex attribute is added regardless whether the Draco data contains actual normals. If they are missing, normals get calculated whenever a Mesh is returned. When MeshData is used, normals have to be calculated manually afterwards. |
RequireNormalsAndTangents | Require both tangents and normals. Useful since tangents imply requirement for normals. |
RequireTangents | If this is set to true, normals and tangents vertex attributes are added regardless whether the Draco data contains actual normals. If they are missing, normals and tangents get calculated whenever a Mesh is returned. When MeshData is used, normals and tangents have to be calculated manually afterwards. |