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    Struct SceneId

    This struct holds information about scene identifier.

    Inherited Members
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Cloud.Common
    Syntax
    public readonly struct SceneId

    Constructors

    SceneId(Guid)

    Returns a SceneId using a Guid.

    Declaration
    public SceneId(Guid value)
    Parameters
    Type Name Description
    Guid value

    The guid representing the scene identifier

    SceneId(String)

    Returns a SceneId using a String.

    Declaration
    public SceneId(string value)
    Parameters
    Type Name Description
    String value

    The string representing the scene identifier

    Fields

    None

    Return the value of an identifier representing an invalid scene id

    Declaration
    public static readonly SceneId None
    Field Value
    Type Description
    SceneId

    Methods

    Equals(Object)

    Validate obj is a SceneId instance and have the same values as this instance.

    Declaration
    public override readonly bool Equals(object obj)
    Parameters
    Type Name Description
    Object obj

    Compare the values with this instance.

    Returns
    Type Description
    Boolean

    true if both instance have the same values; false otherwise.

    Overrides
    ValueType.Equals(Object)

    Equals(SceneId)

    Returns whether two SceneId objects are equals.

    Declaration
    public readonly bool Equals(SceneId other)
    Parameters
    Type Name Description
    SceneId other
    Returns
    Type Description
    Boolean

    true if both instance have the same values; false otherwise.

    GetHashCode()

    Compute a hash code for the object.

    Declaration
    public override readonly int GetHashCode()
    Returns
    Type Description
    Int32

    A hash code for the current object.

    Overrides
    ValueType.GetHashCode()
    Remarks
    • You should not assume that equal hash codes imply object equality.
    • You should never persist or use a hash code outside the application domain in which it was created, because the same object may hash differently across application domains, processes, and platforms.

    ToString()

    Get the string representation of this SceneId.

    Declaration
    public override readonly string ToString()
    Returns
    Type Description
    String

    The string result.

    Overrides
    ValueType.ToString()

    Operators

    Equality(SceneId, SceneId)

    Get if two SceneId represent the same.

    Declaration
    public static bool operator ==(SceneId left, SceneId right)
    Parameters
    Type Name Description
    SceneId left

    Compare with this first instance.

    SceneId right

    Compare with this other instance.

    Returns
    Type Description
    Boolean

    true if both instances represent the same; false otherwise.

    Explicit(SceneId to String)

    Declaration
    public static explicit operator string (SceneId sId)
    Parameters
    Type Name Description
    SceneId sId
    Returns
    Type Description
    String

    Inequality(SceneId, SceneId)

    Get if two SceneId does not represent the same.

    Declaration
    public static bool operator !=(SceneId left, SceneId right)
    Parameters
    Type Name Description
    SceneId left

    Compare with this first instance.

    SceneId right

    Compare with this other instance.

    Returns
    Type Description
    Boolean

    true if both instances are not the same; false if both instances are the same.

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