Enum BindingMode
The coordinate space to use when interpreting the offset from the target
Namespace: Unity.Cinemachine.TargetTracking
Assembly: Unity.Cinemachine.dll
Syntax
public enum BindingMode
Fields
Name | Description |
---|---|
LazyFollow | Offsets will be calculated relative to the target, using Camera-local axes |
LockToTarget | Camera will be bound to the Follow target using the target's local frame. |
LockToTargetNoRoll | Camera will be bound to the Follow target using a frame of reference consisting of the target's local frame, with the roll zeroed out. |
LockToTargetOnAssign | Camera will be bound to the Follow target using a frame of reference consisting of the target's local frame at the moment when the virtual camera was enabled, or when the target was assigned. |
LockToTargetWithWorldUp | Camera will be bound to the Follow target using a frame of reference consisting of the target's local frame, with the tilt and roll zeroed out. |
WorldSpace | Camera will be bound to the Follow target using a world space offset. |