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    Struct ScreenComposerSettings.DeadZoneSettings

    Settings for DeadZone, which is an area within which the camera will not adjust itself.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [Serializable]
    public struct ScreenComposerSettings.DeadZoneSettings

    Fields

    Enabled

    Enables the Dead Zone settings

    Declaration
    public bool Enabled
    Field Value
    Type Description
    bool

    Size

    The camera will not adjust if the target is within this range of the screen position.
    Full screen size is 1.

    Declaration
    [Tooltip("The camera will not adjust if the target is within this range of the screen position.  Full screen size is 1.")]
    public Vector2 Size
    Field Value
    Type Description
    Vector2
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