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    Delegate CinemachineVirtualCamera.CreatePipelineDelegate

    Override component pipeline creation. This needs to be done by the editor to support Undo. The override must do exactly the same thing as the CreatePipeline method in the CinemachineVirtualCamera class.

    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    public delegate Transform CinemachineVirtualCamera.CreatePipelineDelegate(CinemachineVirtualCamera vcam, string name, CinemachineComponentBase[] copyFrom)
    Parameters
    Type Name Description
    CinemachineVirtualCamera vcam

    The vcam whose pipeline is to be created.

    string name

    The name to use for the pipeline object.

    CinemachineComponentBase[] copyFrom

    The components to use for the pipeline.

    Returns
    Type Description
    Transform

    The transform of the created pipeline object

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