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    Class CinemachineSplineSmoother

    This behaviour can be attached to a GameObject with a SplineContainer. It proivdes a function to apply smoothing to the spline. Smoothing auto-adjusts the knot tangents to maintain second-order smoothness of the spline, making it suitable for camera paths.

    Smoothing is costly, because the entire path has to be considered when adjusting each knot.

    In Editor mode, an option is provided to automatically smooth the spline whenever it is modified. In runtime mode, smoothing must be invoked manually by calling SmoothSplineNow().

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineSplineSmoother
    Inherited Members
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    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [ExecuteAlways]
    [AddComponentMenu("Cinemachine/Helpers/Cinemachine Spline Smoother")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/CinemachineSplineSmoother.html")]
    [RequireComponent(typeof(SplineContainer))]
    public class CinemachineSplineSmoother : MonoBehaviour

    Fields

    AutoSmooth

    If checked, the spline will be automatically smoothed whenever it is modified.

    Declaration
    [Tooltip("If checked, the spline will be automatically smoothed whenever it is modified (editor only).")]
    public bool AutoSmooth
    Field Value
    Type Description
    bool

    Methods

    SmoothSplineNow()

    Apply smoothing to the spline. Knot settings will be adjusted to produce second-order smoothness of the path, making it suitable for use as a camera path.

    This is an expensive operation. Use with caution.

    Declaration
    public void SmoothSplineNow()
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