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    Struct CinemachineSplineDolly.DampingSettings

    Settings for controlling damping

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [Serializable]
    public struct CinemachineSplineDolly.DampingSettings

    Fields

    Angular

    How aggressively the camera tries to maintain the desired rotation. This is only used if Camera Rotation is not Default.

    Declaration
    [Range(0, 20)]
    [Tooltip("How aggressively the camera tries to maintain the desired rotation.  This is only used if Camera Rotation is not Default.")]
    public float Angular
    Field Value
    Type Description
    float

    Enabled

    Enables damping, which causes the camera to move gradually towards the desired spline position.

    Declaration
    [Tooltip("Enables damping, which causes the camera to move gradually towards the desired spline position")]
    public bool Enabled
    Field Value
    Type Description
    bool

    Position

    How aggressively the camera tries to maintain the offset along the x, y, or z directions in spline local space. Meaning: - x represents the axis that is perpendicular to the spline. Use this to smooth out imperfections in the path. This may move the camera off the spline. - y represents the axis that is defined by the spline-local up direction. Use this to smooth out imperfections in the path. This may move the camera off the spline. - z represents the axis that is parallel to the spline. This won't move the camera off the spline. Smaller numbers are more responsive. Larger numbers give a heavier more slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors.

    Declaration
    [Tooltip("How aggressively the camera tries to maintain the offset along the x, y, or z directions in spline local space. \n- x represents the axis that is perpendicular to the spline. Use this to smooth out imperfections in the path. This may move the camera off the spline.\n- y represents the axis that is defined by the spline-local up direction. Use this to smooth out imperfections in the path. This may move the camera off the spline.\n- z represents the axis that is parallel to the spline. This won't move the camera off the spline.\n\nSmaller numbers are more responsive, larger numbers give a heavier more slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors.")]
    public Vector3 Position
    Field Value
    Type Description
    Vector3
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