docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class CinemachineSmoothPath

    This is a deprecated component. Use SplineContainer instead.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachinePathBase
    CinemachineSmoothPath
    Inherited Members
    CinemachinePathBase.m_Resolution
    CinemachinePathBase.m_Appearance
    CinemachinePathBase.StandardizePos(float)
    CinemachinePathBase.EvaluatePosition(float)
    CinemachinePathBase.EvaluateTangent(float)
    CinemachinePathBase.EvaluateOrientation(float)
    CinemachinePathBase.FindClosestPoint(Vector3, int, int, int)
    CinemachinePathBase.MinUnit(CinemachinePathBase.PositionUnits)
    CinemachinePathBase.MaxUnit(CinemachinePathBase.PositionUnits)
    CinemachinePathBase.StandardizeUnit(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.EvaluatePositionAtUnit(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.EvaluateTangentAtUnit(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.EvaluateOrientationAtUnit(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.DistanceCacheIsValid()
    CinemachinePathBase.PathLength
    CinemachinePathBase.StandardizePathDistance(float)
    CinemachinePathBase.ToNativePathUnits(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.FromPathNativeUnits(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.OnEnable()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.GetComponentIndex()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [Obsolete("CinemachinePathBase has been deprecated. Use SplineContainer instead")]
    [AddComponentMenu("")]
    [DisallowMultipleComponent]
    public class CinemachineSmoothPath : CinemachinePathBase

    Fields

    m_Looped

    If checked, then the path ends are joined to form a continuous loop

    Declaration
    [Tooltip("If checked, then the path ends are joined to form a continuous loop.")]
    public bool m_Looped
    Field Value
    Type Description
    bool

    m_Waypoints

    The waypoints that define the path. They will be interpolated using a bezier curve

    Declaration
    [Tooltip("The waypoints that define the path.  They will be interpolated using a bezier curve.")]
    public CinemachineSmoothPath.Waypoint[] m_Waypoints
    Field Value
    Type Description
    Waypoint[]

    Properties

    DistanceCacheSampleStepsPerSegment

    When calculating the distance cache, sample the path this many times between points

    Declaration
    public override int DistanceCacheSampleStepsPerSegment { get; }
    Property Value
    Type Description
    int
    Overrides
    CinemachinePathBase.DistanceCacheSampleStepsPerSegment

    Looped

    True if the path ends are joined to form a continuous loop

    Declaration
    public override bool Looped { get; }
    Property Value
    Type Description
    bool
    Overrides
    CinemachinePathBase.Looped

    MaxPos

    The maximum value for the path position

    Declaration
    public override float MaxPos { get; }
    Property Value
    Type Description
    float
    Overrides
    CinemachinePathBase.MaxPos

    MinPos

    The minimum value for the path position

    Declaration
    public override float MinPos { get; }
    Property Value
    Type Description
    float
    Overrides
    CinemachinePathBase.MinPos

    Methods

    EvaluateLocalOrientation(float)

    Get the orientation the curve at a point along the path.

    Declaration
    public override Quaternion EvaluateLocalOrientation(float pos)
    Parameters
    Type Name Description
    float pos

    Position along the path. Need not be normalized.

    Returns
    Type Description
    Quaternion

    Local orientation of the path, as defined by tangent, up, and roll.

    Overrides
    CinemachinePathBase.EvaluateLocalOrientation(float)

    EvaluateLocalPosition(float)

    Get a local space position of a point along the path

    Declaration
    public override Vector3 EvaluateLocalPosition(float pos)
    Parameters
    Type Name Description
    float pos

    Position along the path. Need not be normalized.

    Returns
    Type Description
    Vector3

    Local position of the point along at path at pos

    Overrides
    CinemachinePathBase.EvaluateLocalPosition(float)

    EvaluateLocalTangent(float)

    Get the tangent of the curve at a point along the path.

    Declaration
    public override Vector3 EvaluateLocalTangent(float pos)
    Parameters
    Type Name Description
    float pos

    Position along the path. Need not be normalized.

    Returns
    Type Description
    Vector3

    Local direction of the path tangent. Length of the vector represents the tangent strength

    Overrides
    CinemachinePathBase.EvaluateLocalTangent(float)

    InvalidateDistanceCache()

    Call this if the path changes in such a way as to affect distances or other cached path elements

    Declaration
    public override void InvalidateDistanceCache()
    Overrides
    CinemachinePathBase.InvalidateDistanceCache()
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)