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    Class CinemachineRotateWithFollowTarget

    This is a CinemachineComponent in the Aim section of the component pipeline. Its job is to match the orientation of the Follow target.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineComponentBase
    CinemachineRotateWithFollowTarget
    Inherited Members
    CinemachineComponentBase.Epsilon
    CinemachineComponentBase.VirtualCamera
    CinemachineComponentBase.OnEnable()
    CinemachineComponentBase.OnDisable()
    CinemachineComponentBase.FollowTarget
    CinemachineComponentBase.LookAtTarget
    CinemachineComponentBase.FollowTargetAsGroup
    CinemachineComponentBase.FollowTargetPosition
    CinemachineComponentBase.FollowTargetRotation
    CinemachineComponentBase.LookAtTargetAsGroup
    CinemachineComponentBase.LookAtTargetPosition
    CinemachineComponentBase.LookAtTargetRotation
    CinemachineComponentBase.VcamState
    CinemachineComponentBase.PrePipelineMutateCameraState(ref CameraState, float)
    CinemachineComponentBase.BodyAppliesAfterAim
    CinemachineComponentBase.OnTransitionFromCamera(ICinemachineCamera, Vector3, float)
    CinemachineComponentBase.OnTargetObjectWarped(Transform, Vector3)
    CinemachineComponentBase.ForceCameraPosition(Vector3, Quaternion)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
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    MonoBehaviour.CancelInvoke(string)
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    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
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    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
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    Behaviour.isActiveAndEnabled
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    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [AddComponentMenu("Cinemachine/Procedural/Rotation Control/Cinemachine Rotate With Follow Target")]
    [DisallowMultipleComponent]
    [CameraPipeline(CinemachineCore.Stage.Aim)]
    [RequiredTarget(RequiredTargetAttribute.RequiredTargets.Tracking)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/CinemachineRotateWithFollowTarget.html")]
    public class CinemachineRotateWithFollowTarget : CinemachineComponentBase

    Fields

    Damping

    How much time it takes for the aim to catch up to the target's rotation

    Declaration
    [Tooltip("How much time it takes for the aim to catch up to the target's rotation")]
    public float Damping
    Field Value
    Type Description
    float

    Properties

    IsValid

    True if component is enabled and has a Follow target defined

    Declaration
    public override bool IsValid { get; }
    Property Value
    Type Description
    bool
    Overrides
    CinemachineComponentBase.IsValid

    Stage

    Get the Cinemachine Pipeline stage that this component implements. Always returns the Aim stage

    Declaration
    public override CinemachineCore.Stage Stage { get; }
    Property Value
    Type Description
    CinemachineCore.Stage
    Overrides
    CinemachineComponentBase.Stage

    Methods

    GetMaxDampTime()

    Report maximum damping time needed for this component.

    Declaration
    public override float GetMaxDampTime()
    Returns
    Type Description
    float

    Highest damping setting in this component

    Overrides
    CinemachineComponentBase.GetMaxDampTime()

    MutateCameraState(ref CameraState, float)

    Orients the camera to match the Follow target's orientation

    Declaration
    public override void MutateCameraState(ref CameraState curState, float deltaTime)
    Parameters
    Type Name Description
    CameraState curState

    The current camera state

    float deltaTime

    Not used.

    Overrides
    CinemachineComponentBase.MutateCameraState(ref CameraState, float)
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