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    Class CinemachinePathBase.Appearance

    This class holds the settings that control how the path will appear in the editor scene view. The path is not visible in the game view

    Inheritance
    object
    CinemachinePathBase.Appearance
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [Serializable]
    public class CinemachinePathBase.Appearance

    Fields

    inactivePathColor

    The color of the path itself when it is inactive in the editor

    Declaration
    [Tooltip("The color of the path itself when it is inactive in the editor")]
    public Color inactivePathColor
    Field Value
    Type Description
    Color

    pathColor

    The color of the path itself when it is active in the editor

    Declaration
    [Tooltip("The color of the path itself when it is active in the editor")]
    public Color pathColor
    Field Value
    Type Description
    Color

    width

    The width of the railroad-tracks that are drawn to represent the path

    Declaration
    [Tooltip("The width of the railroad-tracks that are drawn to represent the path")]
    [Range(0, 10)]
    public float width
    Field Value
    Type Description
    float
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