Delegate CinemachineFreeLook.DestroyRigDelegate
Override component pipeline destruction. This needs to be done by the editor to support Undo.
Namespace: Unity.Cinemachine
Assembly: Unity.Cinemachine.dll
Syntax
public delegate void CinemachineFreeLook.DestroyRigDelegate(GameObject rig)
Parameters
Type | Name | Description |
---|---|---|
GameObject | rig | The rig to destroy. |