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    Class CinemachineFollow

    This is a CinemachineComponent in the Body section of the component pipeline. Its job is to position the camera in a fixed relationship to the vcam's Tracking Target object, with offsets and damping.

    This component will only change the camera's position in space. It will not re-orient or otherwise aim the camera. To to that, you need to instruct the camera in the Aim section of its pipeline.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineComponentBase
    CinemachineFollow
    Inherited Members
    CinemachineComponentBase.Epsilon
    CinemachineComponentBase.VirtualCamera
    CinemachineComponentBase.OnEnable()
    CinemachineComponentBase.OnDisable()
    CinemachineComponentBase.FollowTarget
    CinemachineComponentBase.LookAtTarget
    CinemachineComponentBase.FollowTargetAsGroup
    CinemachineComponentBase.FollowTargetPosition
    CinemachineComponentBase.FollowTargetRotation
    CinemachineComponentBase.LookAtTargetAsGroup
    CinemachineComponentBase.LookAtTargetPosition
    CinemachineComponentBase.LookAtTargetRotation
    CinemachineComponentBase.VcamState
    CinemachineComponentBase.PrePipelineMutateCameraState(ref CameraState, float)
    CinemachineComponentBase.BodyAppliesAfterAim
    CinemachineComponentBase.OnTransitionFromCamera(ICinemachineCamera, Vector3, float)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
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    MonoBehaviour.print(object)
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    MonoBehaviour.useGUILayout
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    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [AddComponentMenu("Cinemachine/Procedural/Position Control/Cinemachine Follow")]
    [DisallowMultipleComponent]
    [CameraPipeline(CinemachineCore.Stage.Body)]
    [RequiredTarget(RequiredTargetAttribute.RequiredTargets.Tracking)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/CinemachineFollow.html")]
    public class CinemachineFollow : CinemachineComponentBase

    Fields

    FollowOffset

    The distance which the camera will attempt to maintain from the tracking target

    Declaration
    [Tooltip("The distance vector that the camera will attempt to maintain from the tracking target")]
    public Vector3 FollowOffset
    Field Value
    Type Description
    Vector3

    TrackerSettings

    Settings to control damping for target tracking.

    Declaration
    public TrackerSettings TrackerSettings
    Field Value
    Type Description
    TrackerSettings

    Properties

    IsValid

    True if component is enabled and has a valid Follow target

    Declaration
    public override bool IsValid { get; }
    Property Value
    Type Description
    bool
    Overrides
    CinemachineComponentBase.IsValid

    Stage

    Get the Cinemachine Pipeline stage that this component implements. Always returns the Body stage

    Declaration
    public override CinemachineCore.Stage Stage { get; }
    Property Value
    Type Description
    CinemachineCore.Stage
    Overrides
    CinemachineComponentBase.Stage

    Methods

    ForceCameraPosition(Vector3, Quaternion)

    Force the virtual camera to assume a given position and orientation

    Declaration
    public override void ForceCameraPosition(Vector3 pos, Quaternion rot)
    Parameters
    Type Name Description
    Vector3 pos

    World-space position to take

    Quaternion rot

    World-space orientation to take

    Overrides
    CinemachineComponentBase.ForceCameraPosition(Vector3, Quaternion)

    GetMaxDampTime()

    Report maximum damping time needed for this component.

    Declaration
    public override float GetMaxDampTime()
    Returns
    Type Description
    float

    Highest damping setting in this component

    Overrides
    CinemachineComponentBase.GetMaxDampTime()

    MutateCameraState(ref CameraState, float)

    Positions the virtual camera according to the transposer rules.

    Declaration
    public override void MutateCameraState(ref CameraState curState, float deltaTime)
    Parameters
    Type Name Description
    CameraState curState

    The current camera state

    float deltaTime

    Used for damping. If less than 0, no damping is done.

    Overrides
    CinemachineComponentBase.MutateCameraState(ref CameraState, float)

    OnTargetObjectWarped(Transform, Vector3)

    This is called to notify the user that a target got warped, so that we can update its internal state to make the camera also warp seamlessly.

    Declaration
    public override void OnTargetObjectWarped(Transform target, Vector3 positionDelta)
    Parameters
    Type Name Description
    Transform target

    The object that was warped

    Vector3 positionDelta

    The amount the target's position changed

    Overrides
    CinemachineComponentBase.OnTargetObjectWarped(Transform, Vector3)
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