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    Struct CinemachineDeoccluder.ObstacleAvoidance.FollowTargetSettings

    Settings for resolving towards Follow target instead of LookAt.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [Serializable]
    public struct CinemachineDeoccluder.ObstacleAvoidance.FollowTargetSettings

    Fields

    Enabled

    Use the Follow target when resolving occlusions, instead of the LookAt target.

    Declaration
    [Tooltip("Use the Follow target when resolving occlusions, instead of the LookAt target.")]
    public bool Enabled
    Field Value
    Type Description
    bool

    YOffset

    Declaration
    [Tooltip("Vertical offset from the Follow target's root, in target local space")]
    public float YOffset
    Field Value
    Type Description
    float
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