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    Enum CinemachineCore.BlendHints

    Hint for transitioning to and from CinemachineCameras. Hints can be combined, although not all combinations make sense. In the case of conflicting hints, Cinemachine will make an arbitrary choice.

    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [Flags]
    public enum CinemachineCore.BlendHints

    Fields

    Name Description
    CylindricalPosition

    Cylindrical blend about Tracking target position (vertical co-ordinate is linearly interpolated)

    FreezeWhenBlendingOut

    When blending out from this camera, use a snapshot of its outgoing state instead of a live state

    IgnoreTarget

    Do not consider the tracking target when blending, just do a spherical interpolation

    InheritPosition

    When this virtual camera goes Live, attempt to force the position to be the same as the current position of the outgoing Camera

    ScreenSpaceAimWhenTargetsDiffer

    Screen-space blend between LookAt targets instead of world space lerp of target position

    SphericalPosition

    Spherical blend about Tracking target position

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