Enum CinemachineCore.BlendHints
Hint for transitioning to and from CinemachineCameras. Hints can be combined, although
not all combinations make sense. In the case of conflicting hints, Cinemachine will
make an arbitrary choice.
Assembly: Unity.Cinemachine.dll
Syntax
[Flags]
public enum CinemachineCore.BlendHints
Fields
Name |
Description |
CylindricalPosition |
Cylindrical blend about Tracking target position
(vertical co-ordinate is linearly interpolated)
|
FreezeWhenBlendingOut |
When blending out from this camera, use a snapshot of
its outgoing state instead of a live state
|
IgnoreTarget |
Do not consider the tracking target when blending, just
do a spherical interpolation
|
InheritPosition |
When this virtual camera goes Live, attempt to force
the position to be the same
as the current position of the outgoing Camera
|
ScreenSpaceAimWhenTargetsDiffer |
Screen-space blend between LookAt targets instead of
world space lerp of target position
|
SphericalPosition |
Spherical blend about Tracking target position
|
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