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    Class CinemachineConfiner3D

    An add-on module for CinemachineCamera that post-processes the final position of the camera. It will confine the camera's position to the volume specified in the Bounding Volume field.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineExtension
    CinemachineConfiner3D
    Inherited Members
    CinemachineExtension.Epsilon
    CinemachineExtension.ComponentOwner
    CinemachineExtension.Awake()
    CinemachineExtension.OnDestroy()
    CinemachineExtension.OnEnable()
    CinemachineExtension.ConnectToVcam(bool)
    CinemachineExtension.PrePipelineMutateCameraStateCallback(CinemachineVirtualCameraBase, ref CameraState, float)
    CinemachineExtension.InvokePostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, ref CameraState, float)
    CinemachineExtension.ForceCameraPosition(Vector3, Quaternion)
    CinemachineExtension.OnTransitionFromCamera(ICinemachineCamera, Vector3, float)
    CinemachineExtension.GetExtraState<T>(CinemachineVirtualCameraBase)
    CinemachineExtension.GetAllExtraStates<T>(List<T>)
    MonoBehaviour.IsInvoking()
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    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [AddComponentMenu("Cinemachine/Procedural/Extensions/Cinemachine Confiner 3D")]
    [ExecuteAlways]
    [DisallowMultipleComponent]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/CinemachineConfiner3D.html")]
    public class CinemachineConfiner3D : CinemachineExtension

    Fields

    BoundingVolume

    The volume within which the camera is to be contained.

    Declaration
    [Tooltip("The volume within which the camera is to be contained")]
    public Collider BoundingVolume
    Field Value
    Type Description
    Collider

    SlowingDistance

    Size of the slow-down zone at the edge of the bounding volume.

    Declaration
    [Tooltip("Size of the slow-down zone at the edge of the bounding volume.")]
    public float SlowingDistance
    Field Value
    Type Description
    float

    Properties

    IsValid

    Check if the bounding volume is defined

    Declaration
    public bool IsValid { get; }
    Property Value
    Type Description
    bool

    Methods

    CameraWasDisplaced(CinemachineVirtualCameraBase)

    See whether the virtual camera has been moved by the confiner

    Declaration
    public bool CameraWasDisplaced(CinemachineVirtualCameraBase vcam)
    Parameters
    Type Name Description
    CinemachineVirtualCameraBase vcam

    The virtual camera in question. This might be different from the virtual camera that owns the confiner, in the event that the camera has children

    Returns
    Type Description
    bool

    True if the virtual camera has been repositioned

    GetCameraDisplacementDistance(CinemachineVirtualCameraBase)

    See how far virtual camera has been moved by the confiner

    Declaration
    public float GetCameraDisplacementDistance(CinemachineVirtualCameraBase vcam)
    Parameters
    Type Name Description
    CinemachineVirtualCameraBase vcam

    The virtual camera in question. This might be different from the virtual camera that owns the confiner, in the event that the camera has children

    Returns
    Type Description
    float

    True if the virtual camera has been repositioned

    GetMaxDampTime()

    Report maximum damping time needed for this component.

    Declaration
    public override float GetMaxDampTime()
    Returns
    Type Description
    float

    Highest damping setting in this component

    Overrides
    CinemachineExtension.GetMaxDampTime()

    OnTargetObjectWarped(CinemachineVirtualCameraBase, Transform, Vector3)

    This is called to notify the extension that a target got warped, so that the extension can update its internal state to make the camera also warp seamlessly. Base class implementation does nothing.

    Declaration
    public override void OnTargetObjectWarped(CinemachineVirtualCameraBase vcam, Transform target, Vector3 positionDelta)
    Parameters
    Type Name Description
    CinemachineVirtualCameraBase vcam

    The camera to warp

    Transform target

    The object that was warped

    Vector3 positionDelta

    The amount the target's position changed

    Overrides
    CinemachineExtension.OnTargetObjectWarped(CinemachineVirtualCameraBase, Transform, Vector3)

    PostPipelineStageCallback(CinemachineVirtualCameraBase, Stage, ref CameraState, float)

    Callback to do the camera confining

    Declaration
    protected override void PostPipelineStageCallback(CinemachineVirtualCameraBase vcam, CinemachineCore.Stage stage, ref CameraState state, float deltaTime)
    Parameters
    Type Name Description
    CinemachineVirtualCameraBase vcam

    The virtual camera being processed

    CinemachineCore.Stage stage

    The current pipeline stage

    CameraState state

    The current virtual camera state

    float deltaTime

    The current applicable deltaTime

    Overrides
    CinemachineExtension.PostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, ref CameraState, float)
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