Class CinemachineCameraManagerEvents
This component will generate mixer-specific events.
Inheritance
CinemachineCameraManagerEvents
Inherited Members
Component.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Cinemachine
Assembly: Unity.Cinemachine.dll
Syntax
[AddComponentMenu("Cinemachine/Helpers/Cinemachine Camera Manager Events")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/CinemachineCameraManagerEvents.html")]
public class CinemachineCameraManagerEvents : CinemachineMixerEventsBase
Fields
CameraManager
This is the CinemachineBrain emitting the events. If null and the current GameObject has a CinemachineBrain component, that component will be used.
Declaration
[Tooltip("This is the CinemachineCameraManager emitting the events. If null and the current GameObject has a CinemachineCameraManager component, that component will be used.")]
public CinemachineCameraManagerBase CameraManager
Field Value
Type | Description |
---|---|
CinemachineCameraManagerBase |
Methods
GetMixer()
Get the object being monitored. This is the object that will generate the events.
Declaration
protected override ICinemachineMixer GetMixer()
Returns
Type | Description |
---|---|
ICinemachineMixer | The ICinemachineMixer object that is the origin of the events. |