Struct CinemachineCameraManagerBase.DefaultTargetSettings
If enabled, a default target will be available. It will be used if a child rig needs a target and doesn't specify one itself.
Inherited Members
Namespace: Unity.Cinemachine
Assembly: Unity.Cinemachine.dll
Syntax
[Serializable]
public struct CinemachineCameraManagerBase.DefaultTargetSettings
Fields
Enabled
If enabled, a default target will be available. It will be used if a child rig needs a target and doesn't specify one itself.
Declaration
[Tooltip("If enabled, a default target will be available. It will be used if a child rig needs a target and doesn't specify one itself.")]
public bool Enabled
Field Value
Type | Description |
---|---|
bool |
Target
Default target for the camera children, which may be used if the child rig does not specify a target of its own.
Declaration
[Tooltip("Default target for the camera children, which may be used if the child rig does not specify a target of its own.")]
public CameraTarget Target
Field Value
Type | Description |
---|---|
CameraTarget |