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    Struct CinemachineCameraManagerBase.DefaultTargetSettings

    If enabled, a default target will be available. It will be used if a child rig needs a target and doesn't specify one itself.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [Serializable]
    public struct CinemachineCameraManagerBase.DefaultTargetSettings

    Fields

    Enabled

    If enabled, a default target will be available. It will be used if a child rig needs a target and doesn't specify one itself.

    Declaration
    [Tooltip("If enabled, a default target will be available.  It will be used if a child rig needs a target and doesn't specify one itself.")]
    public bool Enabled
    Field Value
    Type Description
    bool

    Target

    Default target for the camera children, which may be used if the child rig does not specify a target of its own.

    Declaration
    [Tooltip("Default target for the camera children, which may be used if the child rig does not specify a target of its own.")]
    public CameraTarget Target
    Field Value
    Type Description
    CameraTarget
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