Struct CameraState.CustomBlendableItems
Custom Blendables are a way to attach opaque custom data to a CameraState and have
their weights blend along with the camera weights. For efficiency, a fixed number of slots
are provided, plus a (more expensive) overflow list.
The base system manages but otherwise ignores this data - it is intended for
extension modules.
Assembly: Unity.Cinemachine.dll
Syntax
public struct CameraState.CustomBlendableItems
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