Position Control
Use the Position Control behaviors to specify the algorithm that moves the CinemachineCamera in the Scene. To rotate the camera, set the Rotation Control behaviors.

Cinemachine includes these behaviors for moving a CinemachineCamera:
- None: Does not procedurally move the Camera.
- Follow: Moves in a fixed relationship to the Tracking Target.
- Orbital Follow: moves in a variable relationship to the Tracking Target, optionally accepting player input.
- Third Person follow: Pivots the camera horizontally and vertically around the player, with the pivot point at the Tracking Target, following the rotation of the tracking target.
- Position Composer: Moves in a fixed screen-space relationship to the Tracking Target.
- Hard Lock to Target: Uses the same position as the Tracking Target.
- Spline Dolly: Moves along a predefined path, specified by a Spline.
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