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    Rotation Control

    Use the Rotation Control behaviors to specify how to rotate the CinemachineCamera. To change the camera’s position, use a Position Control behaviour.

    Aim, with the Composer behaviour (red)

    Cinemachine includes these behaviors for rotating a CinemachineCamera:

    • None: Do not procedurally rotate the CinemachineCamera. The rotation can be controlled by object parenting, a custom script, or by animation.
    • Rotation Composer: Keep the Look At target in the camera frame, with composition controls and damping.
    • Hard Look At: Keep the Look At target in the center of the camera frame.
    • Pan Tilt: Rotate the CinemachineCamera, optionally based on the user’s input.
    • Same As Follow Target: Set the camera’s rotation to match the rotation of the Tracking Target.
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