Rotation Control
Use the Rotation Control behaviors to specify how to rotate the CinemachineCamera. To change the camera’s position, use a Position Control behaviour.
Cinemachine includes these behaviors for rotating a CinemachineCamera:
- None: Do not procedurally rotate the CinemachineCamera. The rotation can be controlled by object parenting, a custom script, or by animation.
- Rotation Composer: Keep the Look At target in the camera frame, with composition controls and damping.
- Hard Look At: Keep the Look At target in the center of the camera frame.
- Pan Tilt: Rotate the CinemachineCamera, optionally based on the user’s input.
- Same As Follow Target: Set the camera’s rotation to match the rotation of the Tracking Target.