Field Priority
Priority can be used to control which Cm Camera is live when multiple CM Cameras are active simultaneously. The most-recently-activated CinemachineCamera will take control, unless there is another Cm Camera active with a higher priority. In general, the most-recently-activated highest-priority CinemachineCamera will control the main camera.
The default priority is 0. Often it is sufficient to leave the default setting.
In special cases where you want a CinemachineCamera to have a higher or lower priority than 0,
the value can be set here.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("Priority can be used to control which Cm Camera is live when multiple CM Cameras are active simultaneously. The most-recently-activated CinemachineCamera will take control, unless there is another Cm Camera active with a higher priority. In general, the most-recently-activated highest-priority CinemachineCamera will control the main camera. \n\nThe default priority is 0. Often it is sufficient to leave the default setting. In special cases where you want a CinemachineCamera to have a higher or lower priority than 0, the value can be set here.")]
[EnabledProperty("Enabled", "(using default)")]
public PrioritySettings Priority
Returns
Type | Description |
---|---|
PrioritySettings |